Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
Rob LoachStaff
Posted - 2/22/2005 5:39:23 PM
I was quite entertained for some time considering it's not a game . Ran kind of slow when looking at the rotating angel thingy.
Looks great, runs a bit slow on my AthlonXP 3000+/Radeon 9700 Pro though. Also it seemed a bit stretched sideways, like it was in a strange resolutionb but still in a window.
I'd complain about the controls, but it's not a game so they work well enough.
Also, thanks to this there is now an entry under every genre in the showcase :)
Thank you for the comments. I would like to know if the slowing
effect only happens when you view the center object, dose the girl
slow the program or dose the program run slow peroid.
One more thing, if you could change the controls or any thing else what
would you change. For example what would you like the controls to be? I am
currently working on a game that uses this program as a base and I am
interested in how you feel this program can be improved. When I get some
free time I will post what I have so far. It is a bit unrefined but it works.
Thank for your comments and advise, I look forward to hearing from you and all others.
Eddie Hicks
It only slows down when looking at the girl yeah. The worst part about the controls I guess is having look up/down next to each other rather than on top of each other, a little counter-intuitive I guess. If you wanted to move with the right hand (like you have it) maybe use the numpad, then 9 and 3 could look up and down? Or maybe 'r' and 'f' to look up and down? Just a thought, but really 'wasd' + mouselook is what most people are used to.
This message is for Max(???), you contacted me the other day.
I would be glad to help you as much as I can. Send me an
email or an im so I can get back to you.
If I got the wrong person I am very sorry to intrude and
feel free to junk this message.
Sorry I took so long to reply, been kind of busy.
The center figure was built in Truespace along with
the scene. Every thing was hand made by me (no models
were used). The center object and the scene had to be
either quads of triangles the process of reading the
object is requires on it. You might ask "why not use
a triangulate function on the object", the answer is I
wanted to keep the face count and vertex count as small
as possible.
Sorry that was a little confusing,
what I ment was I did not use a reference or
any outside/prebuilt objects.
The center object and the scene were both built
from memory/imagination.