About:
Falling block puzzle game. Make connections and remove key blocks. Do combos for added points. Earn bomb blocks to blow up your mistakes and help free up the key blocks for another try.
Please offer only constructive criticism. The intent of the GD Showcase is to help the developer create the best game they possibly can. Show them you support their efforts when posting.
Seoushi
Posted - 4/14/2005 8:39:57 AM
This game is pretty damn good. Good graphics, good challenge (tho a little slow) and there didn't seem to any thing wrong with it. If there was one thing I would change it would be that as soon as a brick is not able to connect to another that it would change to the sandstone color brick so you could blow it up, other than that it seems great.
Edit: Just read your decription of it and I'll answer yoru question. The first time I played I didn't quite get it until it was too late and the most of the screen was locked up as you say. But on my second try I got to like the 5th or 6th level and decided to stop playing.
Also huge combos are very possible I got some combos with about 20 bricks or more.. that took alot of effort tho.
Thanks Seoushi, I appreciate your comments, and I'm glad you thought it was good. The bricks only turn to sandstone when they are permanately blocked, not just because another brick landed next to it and obstructed its red bar. That gives me an idea though. Maybe when a true lockup occurs, instead of turning to stone, the bricks involved in the lockup should crumble away... letting you know you messed up the connection. And maybe the goal should be to fill up the play area full of bricks. The player would create this huge connection of blocks, then if they placed one incorrectly, it would lock up the structure, and they'd have to start all over. Hmm... maybe I'll try that.