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Contracting Artwork for Your Game


Example Art Spec

Terrains and Variations

Total Terrains: 9

Total Terrain Tiles: 233

Terrains

  • Plains/Grasslands
  • Hills
  • Mountains/Rocks
  • Forests
  • Jungles/Tropical Forests
  • Swamps
  • Ocean/Open Water
  • Rivers*
  • Deserts

*The Rivers terrain is optional and may be replaced with the Ocean/Open Water tile.

Terrain Transitions

The transitional pieces will be overlays. Thus, a solid color should be used where the underlying terrain may show through. Variations are based on NSEW directional combinations. Additionally, there should be NW-NE-SE-SW "corner" directional combinations.

  • Grassland/Coastlines (32)
  • Desert (32)
  • Swamp (32)
  • Hill (32)
  • Mountain/Rock (32)
  • Forest (32)
  • Jungle (32)

At run-time, the different transitions may be "stacked" based on the terrain type of bordering cells. The terrain precedence for stacking is:

Jungles, Forest, Mountains/Rock, Hills, Swamps, Deserts, Grassland, Water.

...

Units

Total Units: 8

Total Unit Tiles: (6*44)+(1*24)+(1*64) = 352

Units

Infantry, scout, cavalry, settler and militia units should be rendered from a side view. Catapults and ships would look better with a perspective similar to the facilities (I think).

  • Settler: Peasant with Ax
  • Militia: Un-armored Soldier with Spear and Buckler
  • Infantry: Armored Soldier with Sword and Shield
  • Archer: Un-armored Soldier with Bow and Quiver
  • Scout: Un-armored Soldier on Horse with a Sword and Buckler
  • Cavalry: Armored Soldier on Horse with Sword and Shield
  • Catapult
  • Ship (sail-powered)

Unit Variations & Animation

  • Standing at Attention: 4 facings
  • Attacking Animation: 4 facings, 5 frames each
    • (Ship has no attack animation)
    • (Catapult only needs 3 frames)
  • Reloading Animation: 4 facings, 5 frames
    • (Catapult only, can combine attack animations in reverse)
  • Dying Animation: 4 facings, 5 frames each

...

Final Graphics Format

  • 48x48 pixels
  • ...
  • The images should be delivered as True Color BMPs, with the final 256-color palette to be determined when all artwork is completed.




Quotes


Contents
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  Art Spec
  Quotes
  Contracts

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