Contracting Artwork for Your Game
Example Art SpecTerrains and Variations Total Terrains: 9 Total Terrain Tiles: 233 Terrains
*The Rivers terrain is optional and may be replaced with the Ocean/Open Water tile. Terrain Transitions The transitional pieces will be overlays. Thus, a solid color should be used where the underlying terrain may show through. Variations are based on NSEW directional combinations. Additionally, there should be NW-NE-SE-SW "corner" directional combinations.
At run-time, the different transitions may be "stacked" based on the terrain type of bordering cells. The terrain precedence for stacking is: Jungles, Forest, Mountains/Rock, Hills, Swamps, Deserts, Grassland, Water. ... Units Total Units: 8 Total Unit Tiles: (6*44)+(1*24)+(1*64) = 352 Units Infantry, scout, cavalry, settler and militia units should be rendered from a side view. Catapults and ships would look better with a perspective similar to the facilities (I think).
Unit Variations & Animation
... Final Graphics Format
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