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Obstacle Course

Both Brian and Jaryl have big plans and big dreams--but there are obstacles. In an educational system that emphasizes science and math over the creative disciplines, Brian had to go outside Singapore to find a game development program targeted at teenagers. And it has only been within the last few years that a Singapore university has offered courses in media and design. In the past, those topics were only taught in the city-state's polytechnic schools (similar to vocational schools or community colleges in the US).

For Jaryl, though, there's another issue, one that is peculiar to Singapore and other small nations around the world: mandatory military service for men. Singapore's National Service is compulsory for all able-bodied young men 17½ years of age and not on deferment for educational reasons. For Jaryl, his deferment ends when he graduates from Nanyang Polytechnic in about a year. Brian still has a few years before this becomes an issue, but it's coming.

Some of the young men going into the National Service worry about how they will keep their creative edge or find inspiration while they serve. Military service is never easy, and can be very draining, mentally, physically, and emotionally, and the young men wonder how they will be able to compete against the women and foreigners who do not have to serve.

"I imagine that keeping a company from sinking would be rather difficult from within camp," Jaryl told me, so he's putting off starting his own independent game development company until after his service is completed. "I expect that I'll finish my term somewhere in 2007," he said, adding: "I could use the two years there to plan everything."

Building the Future

There is a world-wide trend of more and more young people wanting to get into game development. Multiple game development and design schools have opened in the US, like Full Sail and DigiPen and the Art Institute, and many universities are now offering or creating specialized game design curriculums.

Nor has Singapore failed to noticed. Though Brian had to travel to the US to attend a game development course this year, by next year it's very likely that he will be able to attend a similar program in his home town. One of the programs that could be available is the new Game Lab at Nanyang Technological University (NTU).

Game Lab is a program with multiple goals. In addition to helping students gain experience in game and interactive media development by working on projects they can design and complete within the scope of the class, Game Lab wants to "explore the creative use of technologies for the advancement of game media", and "explore new arenas in Game Design, and further studies in Psychology and Analysis of Gameplay, User Interfaces and Navigation, and Story and Content." If that doesn't already seem like a lot of goals, the scope of Game Lab keeps expanding.

Originally intended only for NTU students, Game Lab is now putting together "an introductory/get-the-feet-wet type course for a group from Raffles JC, considered high school level," according to Sarah Fay Krom, Director of Game Lab. "I expected to be able to run some workshops for younger groups (enthusiastic kids/students of all ages) at a later time," Sarah said, "once the lab was more settled. It's just happening sooner rather than later."

Beyond university courses, Singapore has created programs, like the Media Development Authority (MDA; http://www.mda.gov.sg), to foster Singapore-grown talent and intellectual property in film, TV, and games. The MDA's "Media Content Development Scheme" (http://www.mda.gov.sg/media/digitalcontentdevt.html) provides up to S$150,000 (approximately $85,000-$90,000 US) in matching funds for the creation of a game demo.

Finally, there are rumors of a Singapore-based game development event, bringing together developers from Singapore and all over the Asia Pacific region. Such an event, a sort of "GDC Asia", could provide more oppurtunities for both experienced and up-and-coming game developers to get together, swap ideas, and further improve Singapore's developer-support infrastructure.

Conclusion

As I've said before, game development in Singapore is still at an early stage. But it's growing.

Singapore has access to some of the biggest markets in the world, the infrastructure to take advantage of that access, and a very business-friendly economic environment. There are already a number of game development shops operating in Singapore, and more are starting all the time, fueled by the passion of young people like Brian and Jaryl. There are challenges, of course, but a bright future is definitely on its way.

This concludes my Game Port series of articles.

About the Author

David Michael wears many hats: developer, author, press, and more, as the situation requires. At one of his son's Little League games this summer, he was reminded that he used to have more hair, and therefore less need of hats. David is the author of "The Indie Game Development Survival Guide" (Charles River Media; ISBN:1584502142), co-owner of Samu Games (http://www.samugames.com), and the designer/developer of "The Journal", personal journaling software for Windows (http://www.davidrm.com/thejournal/).





Contents
  Dreams and Ambitions
  Obstacle Course

  Printable version
  Discuss this article

The Series
  Part 1
  Part 2
  Part 3