Game Creation on the Cheap
CodingThe heart of game development - All the artwork in the world wont do you any good if you dont have a way to make it go. There are many, many options here, and I will only cover a few that I know to be handy and available. There are also 2 different routes to go:
Then you have the question of languages: There are probably many more out there that are also viable languages, but I will stick with the ones I am most familiar with: Java and C/C++. So here goes. JavaThere are a lot of freeware / open source Java editors, compilers, and utilities available on the web. The one thing you will definitely need is the JDK (Java Developers Kit). It is available for Win32, Linux, and a few other *nix OSs. There are ports to other systems, as well. Once you have the JDK installed, you have 2 options. One, use the text editor of your choice and the Java compiler included in the JDK, and go to town. The other option is to use on of the many IDEs available. I, personally, am learning my way around Forte, which is Suns free IDE. The nice thing about Java tools is most of them are written in Java, so once you have the JDK, almost all of them will run on your system with no problems. Another good IDE for Java is JCreator, which is written in C++ for Win32 systems, so it isnt portable like the Java based ones, but might be a little easier to get used to working with. C/C++When it comes to C/C++, you have more options then you can shake a stick at. Ill stick with listing the Win32 environment ones, as I am not familiar with all the options that *nix users have.
There are quite a few more options out there, but these ones are (IMHO) the best, especially for free. They might not have all the bells and whistles of Visual Studio, CodeWarrior, or C++ Builder but they serve their purpose quite well.
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