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Lone Wolf Killers Part I: The Design Phase


The Ego War

There's another, more subtle danger related to the "I Can Do Anything In A Week" attitude – The War Of Egos. Quite frequently, members of indie game development teams will start competing against one another, showing off how quickly they can get something done. Programmers frequently race against artists to see who can get the most done over a weekend. With careful moderation, this can be helpful and inspiring, but if it gets even slightly out of hand, it can burn out your team, lower the quality of your game, and possibly jeopardize its completion. In an Ego War, otherwise-sane programmers will rush insanely through code without properly testing or integrating it, and artists will rush ahead with their creative work without first making sure it's within code requirements.

It's always better to spend time doing something right the first time. Keep team competition in check, curb your developer's egos (this is easier said than done), and remind everyone that they're all fighting on the same side of the battle.



The Dictatorship


Contents
  Introduction
  What Design Document?
  Requirements and Resources
  "I Can Do Anything In a Week"
  The Ego War
  The Dictatorship
  Exclusive Membership
  Conclusion

  Printable version
  Discuss this article

The Series
  The Design Phase
  The Development Phase