Managing Digital Assets in Game Development
The asset management systemOne of the best DAM system out there is Bulldog (http://www.documentum.com/). It’ll handles any type of media has a customizable web interface and can be completely distributed geographically and across divisions.<flagrant plug>
Regardless of which content management system you decide on, there are a few key features to look for:
Also keep in mind that every asset has a lifecycle and your asset management system should be able to address all these stages: Acquisition: How easy is it to get assets into the system? The acquisition process involves the ingestion and digitization of the media content and all associated metadata (information that is used to track the asset within the system) into an asset management engine. The engine provides the mechanism for tracking both pre-defined and user definable information about assets, as well as the ability to automatically index information about media properties, including format and size. The asset management engine serves as the repository for all content. Editorial/Production: During the editorial process, digital media content is manipulated, resulting in changed content and changed metadata, possible adding value to the asset. Effective digital product management involves controlling access to digital assets, enabling efficient searching and retrieval of those assets, and keeping accurate records of all transactions performed on them while they are being manipulated and prepared for final usage. Distribution: The distribution process involves the dissemination of changed content or products, accompanied by the supporting metadata, to various targeted divisions or departments. Archiving: The archiving process results in a comprehensive record of all digital assets as well as all supporting metadata for each stored asset, regardless of whether the media resides online or has been migrated to offline storage. The cooperation and interoperation of these processes results in an end-to-end enterprise solution that adds value to digital media products at every stage of their life cycle, from acquisition through to production and distribution. The RewardsThe implementation of content management system once focused on setting up and maintaining an asset repository - ingesting, indexing and storing media for reuse and repurposing. With the rich media demands of video games, this type of system no longer suffices; however, many vendors in this market have yet to reach beyond this point so avoid them like the plague. If you have chosen the right DAM system you should be able to:
For a one- or two-person shop, a DAM may be overkill. But in any environment where you have to gather, track and basically worry about a multitude of assets, the need for content management starts to become apparent. Otamere is a Software Engineer in the Advanced Development group of Bulldog Software-- a leading developer of software applications that leverage digital assets into digital products. Bulldog's software solutions provides clients with an enterprise platform to ingest, store, browse, manage and distribute any kind of digital media content. He's been involved in game development and in developing interactive television authoring tool and has worked on many interactive television applications including ones for MuchMusic, WebTV, EMI and Columbia/TriStar. |
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