Conclusions, Confusions, and an Angry MobI hope that at some point in this article you sat back and thought, "Ah! Now that's a good idea!" instead of tapping your foot while impatiently reading through two lists of what you already knew when you should have been working on your games plot. What I have written is by no means official, and you don't have to believe a word of it. But if you think your game really needs a good plot, I encourage you to use what I've written as a guideline. Alex Kriss is the President and Project Leader at Atypical Interactive (www.atypical-interactive.com). They are currently designing a graphic adventure game called "Enigma."
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