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Conclusion

Whatever the prejudices of our society, it is clear from this evidence that underneath the surface there is a complex, imaginative relationship between a player and a game, a relationship that underlies the literal and technical aspects of a game and merges with the players world and inner life. That these experiences inform the work of many developers is not disputed, but the fact remains that they do not yet form a part of mainstream discussion, nor have they been integrated into the common language of games design; an integration that may transform the entire field.

So how do we integrate these experiences? Without a full psychological investigation we can only speculate on the nature of these experiences and how they relate to games, and given the status of video games in the mainstream eye, such an investigation is unlikely. But we can go some way in understanding these experiences by relating them to ideas already existing in psychology. In part two of Games and the Imagination, Approaching the Imagination, I will explore some of these ideas and their relation to games design.

Bibliography

Poole, Steven, Trigger Happy, The Inner Life of Video Games (2000, Fourth Estate)

About The Author

Richard Dare develops games for Smartphone and PocketPC. He would be very interested in hearing from anyone who would like to discuss his ideas or take them further. He can be contacted at: richardjdare@hotmail.com

© 2004 Richard Dare





Contents
  Introduction
  Widening the Language of Convention
  The Primacy of the Imagination
  Conclusion

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The Series
  The Primacy of the Imagination
  Approaching the Imagination
  The Game as Quest
  Integrating the Imagination