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Home » Articles & Resources » Working » Sample Chapters
Intel sponsors gamedev.net search:
Sample Chapters

Sample chapters from game development books.
Resources Listed: 45
Sample Chapters 
Subcategory: Sample Chapters
Topic Author Description
3D Game Engine Architecture Chapter 3
[Added: 1/3/2005]
David H. Eberly  Chapter 3: Scene Graphs and Renderers from 3D Game Engine Architecture
3D Game Engine Programming Chapter 3
[Added: 8/3/2004]
Stefan Zerbst  From this book from Course Technology PTR. 
3D Game Programming All in One Chapter 9
[Added: 6/4/2004]
Ken Finney  A chapter from the book 3D Game Programming All in One 
AI Game Engine Programming
[Added: 11/13/2004]
Brian Schwab  Chapter 1: Basic Definitions and Concepts from AI Game Engine Programming 
Andrew Rollings and Ernest Adams on Game Design Chapter 7: Gameplay
[Added: 5/18/2003]
Andrew Rollings and Ernest Adams  An excerpt from Andrew Rollings and Ernest Adams on Game Design from New Riders Press, available now. 
Beginning C# Game Programming
[Added: 12/7/2004]
Ron Penton  Chapter 2: The Basics from the book Beginning C# Game Programming 
Beginning Game Graphics Chapter 4
[Added: 5/31/2005]
Harry Evry  Chapter 4, Standard Geometric Primitives from Beginning Game Graphics
Beginning Game Level Design
[Added: 5/16/2005]
John Harold Feil and Marc Scattergood  Chapter 1: The Basics of Game Design from Beginning Game Level Design
Beginning Game Programming
[Added: 11/23/2004]
Jonathan S. Harbour  Chapter 11: 3D Graphics Fundamentals 
Beginning Illustration and Storyboarding for Games Chapter 9
[Added: 1/14/2005]
Les Pardew  Chapter 9: Creating Character Illustrations from Beginning Illustration and Storyboarding for Games 
Beyond Reality: A Guide to Alternate Reality Gaming
[Added: 7/25/2005]
John W. Gosney  Chapter 5: Down the Rabbit Hole from Beyond Reality 
Break Into The Game Industry Chapter 7: How to Get a Job
[Added: 10/9/2003]
Ernest Adams  An excerpt from the book Break Into the Game Industry from McGraw-Hill. 
Character Development and Storytelling for Games Chapter 5
[Added: 7/4/2004]
Lee Sheldon  Chapter 5: Character Traits, from the book Character Development and Storytelling for Games 
Character Development and Storytelling for Games Chapter 5
[Added: 2/7/2005]
Lee Sheldon  Chapter 5: Character Traits from Character Development and Storytelling for Games 
Chris Crawford on Game Design, Chapter 21: Balance of Power
[Added: 6/30/2003]
Chris Crawford  This excerpt from Chris Crawford on Game Design (2003, New Riders Press) covers lessons leared during the development of Balance of Power 
Dungeons and Dreamers Chapter 1: Together
[Added: 8/21/2003]
Brad King and John Borland   An excerpt from the book Dungeons and Dreamers from McGraw-Hill. 
Game Art for Teens Chapter 7
[Added: 5/10/2004]
Les Pardew  A sample from the book Game Art for Teens 
Game Design for Teens Chapter 2
[Added: 11/27/2004]
Les Pardew and Alpine Studios  Chapter 2: What is a Game Designer? from Game Design For Teens from Course Technology PTR. 
Game Design, 2nd Ed
[Added: 11/4/2004]
Bob Bates  Chapter 2: Principles of Game Design from Game Design, 2nd Ed. 
Game Design: Theory & Practice Second Edition
[Added: 12/14/2004]
Richard Rouse III  Chapter 1: What Players Want from Game Design: Theory & Practice 2nd Ed. 
Game Developer's Market Guide Chapter 3: Getting a Job in the Game Industry
[Added: 9/25/2003]
Bob Bates  A chapter from the book Game Developer's Market Guide, edited by Bob Bates, from Premier Press. To find out more about this book or to order it, click here
Game Development With Actionscript Chapter 17
[Added: 12/24/2003]
Lewis Moronta  a chapter from the book Game Development With Actionscript, by Lewis Moronta, from Premier Press. 
Game Level Design Chapter 1
[Added: 3/1/2005]
Ed Byrne  Chapter 1: Introduction to Level Design from Game Level Design 
Game Programming All in One 2nd Edition Chapter 13
[Added: 6/23/2004]
Jonathan S. Harbour  Chapter 13: Vertical Scrolling Arcade Games, from this book
Game Programming for Teens, Second Edition, Chapter 5
[Added: 6/10/2005]
Maneesh Sethi  Chapter 5, Beginning Graphics from Game Programming for Teens, Second Edition 
Game Programming With Python, Lua, and Ruby Chapter 7
[Added: 1/5/2004]
Tom Gutschmidt  A chapter from the book Game Programming With Python, Lua, and Ruby 
Game Testing All in One
[Added: 5/6/2005]
Charles P. Schultz  Chapter 1: Two Rules of Game Testing from Game Testing All in One 
GPU Gems 2 Chapter
[Added: 4/16/2005]
Matt Pharr (editor)  Chapters 8, 14, and 29 from GPU Gems 2 
GPU Gems Chapter 3
[Added: 4/17/2004]
Curtis Beeson and Kevin Bjorke  Skin in the "Dawn" Demo from GPU Gems, published by Addision-Wesley 
Introduction to Game Development Chapter 7.2
[Added: 6/27/2005]
Steve Rabin (editor)  Chapter 7.2: Game Industry Roles and Economics from Introduction to Game Development 
J2ME Game Programming Chapter 11
[Added: 4/2/2004]
Martin Wells  a chapter from the book J2ME Game Programming from Course Technology PTR. 
Macromedia Flash MX 2004 Game Programming Ch 1 & 8
[Added: 12/7/2003]
Craig Murray and Justin Everett-Church  Two sample chapters from this Premier Press title. 
MUD Game Programming Chapter 1
[Added: 12/15/2003]
Ron Penton  A chapter from the book MUD Game Programming, by Ron Penton, from Premier Press. 
PHP Game Programming Chapter 8
[Added: 3/8/2004]
Matt Rutledge  A chapter from the book PHP Game Programming, by Matt Rutledge, from Premier Press. 
Physics for Game Developers Chapter 6: Projectiles
[Added: 11/28/2001]
David M. Bourg  A chapter from the book Physics for Game Developers
Programming in Lua Chapter 9
[Added: 4/8/2004]
Roberto Ierusalimschy  A chapter from the book Programming in Lua by the creator of Lua. 
Programming Role Playing Games Chapter 11
[Added: 7/12/2004]
Jim Adams  From the book Programming Role Playing Games, 2nd Edition, by Jim Adams, from Course Technology PTR. 
Retro Game Programming Chapter 1
[Added: 4/8/2005]
Earl John Carey  Bringing Your Retro Machine to Life from Retro Game Programming
Shaders for Game Programmers and Artists Chapter 8
[Added: 8/23/2004]
Sebastien St-Laurent  From the book Shaders for Game Programmers and Artists from Course Technology PTR. 
Simulation and Event Modeling for Game Developers
[Added: 9/26/2005]
John P. Flint and Ben Vinson  Chapter 12: Testing Simulations and Event Models from Simulation and Event Modeling for Game Developers
Software Engineering for Game Developers Chapter 14
[Added: 1/27/2005]
John P Flynt and Omar Salem  Chapter 14: Practice, Practice, Practice from Software Engineering for Game Developers 
Stop Staring Chapter 7: Building Emotion: The Basics of the Eyes
[Added: 10/27/2003]
Jason Osipa  Chapter from the book Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa, from Sybex. 
The Complete Effect and HLSL Guide, Chapter 1
[Added: 9/5/2005]
Sebastien St-Laurent  Chapter 1: Shaders and the HLSL Language from The Complete Effect and HLSL Guide
The Game Producer's Handbook Chapter 1
[Added: 3/16/2005]
Dan Irish  Chapter 1: What Does a Video Game Producer Actually Do? from The Game Producer's Handbook 
 
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