Subcategory: Sample Chapters |
Topic |
Author |
Description |
|
3D Game Engine Architecture Chapter 3 [Added: 1/3/2005]
|
David H. Eberly
|
Chapter 3: Scene Graphs and Renderers from 3D Game Engine Architecture. |
|
3D Game Engine Programming Chapter 3 [Added: 8/3/2004]
|
Stefan Zerbst
|
From this book from Course Technology PTR. |
|
3D Game Programming All in One Chapter 9 [Added: 6/4/2004]
|
Ken Finney
|
A chapter from the book 3D Game Programming All in One |
|
AI Game Engine Programming [Added: 11/13/2004]
|
Brian Schwab
|
Chapter 1: Basic Definitions and Concepts from AI Game Engine Programming |
|
Andrew Rollings and Ernest Adams on Game Design Chapter 7: Gameplay [Added: 5/18/2003]
|
Andrew Rollings and Ernest Adams
|
An excerpt from Andrew Rollings and Ernest Adams on Game Design from New Riders Press, available now. |
|
Beginning C# Game Programming [Added: 12/7/2004]
|
Ron Penton
|
Chapter 2: The Basics from the book Beginning C# Game Programming |
|
Beginning Game Graphics Chapter 4 [Added: 5/31/2005]
|
Harry Evry
|
Chapter 4, Standard Geometric Primitives from Beginning Game Graphics. |
|
Beginning Game Level Design [Added: 5/16/2005]
|
John Harold Feil and Marc Scattergood
|
Chapter 1: The Basics of Game Design from Beginning Game Level Design. |
|
Beginning Game Programming [Added: 11/23/2004]
|
Jonathan S. Harbour
|
Chapter 11: 3D Graphics Fundamentals |
|
Beginning Illustration and Storyboarding for Games Chapter 9 [Added: 1/14/2005]
|
Les Pardew
|
Chapter 9: Creating Character Illustrations from Beginning Illustration and Storyboarding for Games |
|
Beyond Reality: A Guide to Alternate Reality Gaming [Added: 7/25/2005]
|
John W. Gosney
|
Chapter 5: Down the Rabbit Hole from Beyond Reality |
|
Break Into The Game Industry Chapter 7: How to Get a Job [Added: 10/9/2003]
|
Ernest Adams
|
An excerpt from the book Break Into the Game Industry from McGraw-Hill. |
|
Character Development and Storytelling for Games Chapter 5 [Added: 7/4/2004]
|
Lee Sheldon
|
Chapter 5: Character Traits, from the book Character Development and Storytelling for Games |
|
Character Development and Storytelling for Games Chapter 5 [Added: 2/7/2005]
|
Lee Sheldon
|
Chapter 5: Character Traits from Character Development and Storytelling for Games |
|
Chris Crawford on Game Design, Chapter 21: Balance of Power [Added: 6/30/2003]
|
Chris Crawford
|
This excerpt from Chris Crawford on Game Design (2003, New Riders Press) covers lessons leared during the development of Balance of Power |
|
Dungeons and Dreamers Chapter 1: Together [Added: 8/21/2003]
|
Brad King and John Borland
|
An excerpt from the book Dungeons and Dreamers from McGraw-Hill. |
|
Game Art for Teens Chapter 7 [Added: 5/10/2004]
|
Les Pardew
|
A sample from the book Game Art for Teens |
|
Game Design for Teens Chapter 2 [Added: 11/27/2004]
|
Les Pardew and Alpine Studios
|
Chapter 2: What is a Game Designer? from Game Design For Teens from Course Technology PTR. |
|
Game Design, 2nd Ed [Added: 11/4/2004]
|
Bob Bates
|
Chapter 2: Principles of Game Design from Game Design, 2nd Ed. |
|
Game Design: Theory & Practice Second Edition [Added: 12/14/2004]
|
Richard Rouse III
|
Chapter 1: What Players Want from Game Design: Theory & Practice 2nd Ed. |
|
Game Developer's Market Guide Chapter 3: Getting a Job in the Game Industry [Added: 9/25/2003]
|
Bob Bates
|
A chapter from the book Game Developer's Market Guide, edited by Bob Bates, from Premier Press. To find out more about this book or to order it, click here. |
|
Game Development With Actionscript Chapter 17 [Added: 12/24/2003]
|
Lewis Moronta
|
a chapter from the book Game Development With Actionscript, by Lewis Moronta, from Premier Press. |
|
Game Level Design Chapter 1 [Added: 3/1/2005]
|
Ed Byrne
|
Chapter 1: Introduction to Level Design from Game Level Design |
|
Game Programming All in One 2nd Edition Chapter 13 [Added: 6/23/2004]
|
Jonathan S. Harbour
|
Chapter 13: Vertical Scrolling Arcade Games, from this book. |
|
Game Programming for Teens, Second Edition, Chapter 5 [Added: 6/10/2005]
|
Maneesh Sethi
|
Chapter 5, Beginning Graphics from Game Programming for Teens, Second Edition |
|
Game Programming With Python, Lua, and Ruby Chapter 7 [Added: 1/5/2004]
|
Tom Gutschmidt
|
A chapter from the book Game Programming With Python, Lua, and Ruby |
|
Game Testing All in One [Added: 5/6/2005]
|
Charles P. Schultz
|
Chapter 1: Two Rules of Game Testing from Game Testing All in One |
|
GPU Gems 2 Chapter [Added: 4/16/2005]
|
Matt Pharr (editor)
|
Chapters 8, 14, and 29 from GPU Gems 2 |
|
GPU Gems Chapter 3 [Added: 4/17/2004]
|
Curtis Beeson and Kevin Bjorke
|
Skin in the "Dawn" Demo from GPU Gems, published by Addision-Wesley |
|
Introduction to Game Development Chapter 7.2 [Added: 6/27/2005]
|
Steve Rabin (editor)
|
Chapter 7.2: Game Industry Roles and Economics from Introduction to Game Development |
|
J2ME Game Programming Chapter 11 [Added: 4/2/2004]
|
Martin Wells
|
a chapter from the book J2ME Game Programming from Course Technology PTR. |
|
Macromedia Flash MX 2004 Game Programming Ch 1 & 8 [Added: 12/7/2003]
|
Craig Murray and Justin Everett-Church
|
Two sample chapters from this Premier Press title. |
|
MUD Game Programming Chapter 1 [Added: 12/15/2003]
|
Ron Penton
|
A chapter from the book MUD Game Programming, by Ron Penton, from Premier Press. |
|
PHP Game Programming Chapter 8 [Added: 3/8/2004]
|
Matt Rutledge
|
A chapter from the book PHP Game Programming, by Matt Rutledge, from Premier Press. |
|
Physics for Game Developers Chapter 6: Projectiles [Added: 11/28/2001]
|
David M. Bourg
|
A chapter from the book Physics for Game Developers. |
|
Programming in Lua Chapter 9 [Added: 4/8/2004]
|
Roberto Ierusalimschy
|
A chapter from the book Programming in Lua by the creator of Lua. |
|
Programming Role Playing Games Chapter 11 [Added: 7/12/2004]
|
Jim Adams
|
From the book Programming Role Playing Games, 2nd Edition, by Jim Adams, from Course Technology PTR. |
|
Retro Game Programming Chapter 1 [Added: 4/8/2005]
|
Earl John Carey
|
Bringing Your Retro Machine to Life from Retro Game Programming. |
|
Shaders for Game Programmers and Artists Chapter 8 [Added: 8/23/2004]
|
Sebastien St-Laurent
|
From the book Shaders for Game Programmers and Artists from Course Technology PTR. |
|
Simulation and Event Modeling for Game Developers [Added: 9/26/2005]
|
John P. Flint and Ben Vinson
|
Chapter 12: Testing Simulations and Event Models from Simulation and Event Modeling for Game Developers. |
|
Software Engineering for Game Developers Chapter 14 [Added: 1/27/2005]
|
John P Flynt and Omar Salem
|
Chapter 14: Practice, Practice, Practice from Software Engineering for Game Developers |
|
Stop Staring Chapter 7: Building Emotion: The Basics of the Eyes [Added: 10/27/2003]
|
Jason Osipa
|
Chapter from the book Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa, from Sybex. |
|
The Complete Effect and HLSL Guide, Chapter 1 [Added: 9/5/2005]
|
Sebastien St-Laurent
|
Chapter 1: Shaders and the HLSL Language from The Complete Effect and HLSL Guide. |
|
The Game Producer's Handbook Chapter 1 [Added: 3/16/2005]
|
Dan Irish
|
Chapter 1: What Does a Video Game Producer Actually Do? from The Game Producer's Handbook |
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