3D Game Engine Architecture Chapter 3
The Adobe Acrobat file linked below contains a chapter from the book 3D Game Engine Architecture, by David H. Eberly, from Morgan Kaufmann. To find out more about this book or to order it, click here. From 3D Game Engine Architecture Design by David H. Eberly. Published by Morgan Kaufmann, a division of Elsevier. © 2005 Elsevier Inc. For more information about this book and other books from Morgan Kaufmann, please visit www.books.elsevier.com/computing. Get the free Adobe Acrobat reader here.
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