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3D Game Engine Architecture Chapter 3


The Adobe Acrobat file linked below contains a chapter from the book 3D Game Engine Architecture, by David H. Eberly, from Morgan Kaufmann. To find out more about this book or to order it, click here.

Chapter 3: Scene Graphs and Renderers (1.4MB)

From 3D Game Engine Architecture Design by David H. Eberly. Published by Morgan Kaufmann, a division of Elsevier. © 2005 Elsevier Inc. For more information about this book and other books from Morgan Kaufmann, please visit www.books.elsevier.com/computing.

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