Design Documents |
Topic |
Author |
Description |
|
A Primer for the Design Process: Part 1, The Design Document [Added: 7/5/2000]
|
Tim Huntsman
|
This first article explains what you need to do to get ready to make a game. |
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Chris Taylor's Design Document Template [Added: 6/22/2000]
|
Chris Taylor
|
A template from the founder of Gas Powered Games and creator of Total Annihilation. |
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Creating a Great Design Document [Added: 9/7/1999]
|
Tzvi Freeman
|
A nice overview on how to create that perfect design doc. |
|
Game Design DOC's (USENET Discussions) [Added: 8/6/1999]
|
Various
|
Taken from a Usenet thread, this document provides several tips on creating a design document. |
|
How to Write an Effective Design Document [Added: 5/25/2007]
|
Scott H, SlickEdit
|
This article will discuss how to do write an effective design document concisely with no special tools, and without needing to know UML. It will also discuss why a well written design document is one of the most valuable tools a developer can have when entering a new project. |
|
Monolith Productions' Claw Design Document [Added: 10/21/1999]
|
Monolith
|
This is a professional design document from Monolith Productions in MS Word format (.doc) that is zipped up. |
|
The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal [Added: 2/17/2002]
|
Tim Ryan
|
Make sure that your design document meets the needs of the project and your team by instilling procedures that will help you complete your game on time and on budget. |
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The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications [Added: 2/17/2002]
|
Tim Ryan
|
This article is part two of a series that provides guidelines that, when followed, will ensure that your design documents will be pertinent and to the point. |
|
The Anatomy of a Design Document: Templates [Added: 7/20/2003]
|
Tim Ryan
|
These templates are based on the documented outlines from Ryan's "The
Anatomy of a Design Document" articles (published on Gamasutra). Used with permission and compiled by Chris "coldacid" Charabaruk |
|
Tom Sloper's Format for Game Design Specifications [Added: 8/6/1999]
|
Tom Sloper
|
A basic template for a design document, including a description of what belongs in each section. This is more suited to presenting a game idea to a publisher than for an internal design document. |
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