Online Game Design |
Topic |
Author |
Description |
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Constructive Politics in a Massively Multiplayer Online Role-playing Game [Added: 4/11/2000]
|
Matthew Mihaly
|
Adding a polical system to a MMORPG. |
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Creating Effective Groups and Group Roles in MMP Games [Added: 4/20/2003]
|
Mike Sellers
|
Provides some design principles to follow based on how current MMP games are encouraging (or not) players to be part of groups within and around the game. |
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Cyberspace in the 21st Century: Cyberspace and Twelve Monkeys [Added: 2/17/2002]
|
Crosbie Fitch
|
If there were any doubts about the inevitability of the Internet's potential, Crosbie has set out to undermine them in this essay about building "cyberspace." |
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Cyberspace in the 21st Century: Mapping the Future of Multiplayer Games [Added: 2/17/2002]
|
Crosbie Fitch
|
Crosbie describes the way he sees interactive entertainment developing over the next century, with particular emphasis on scalable, networked interactive entertainment. |
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Glory and Shame: Powerful Psychology in Multiplayer Online Games [Added: 2/17/2002]
|
Jonathan Baron
|
Takes a look at the psychology behind multiplayer on-line games.
|
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Has Origin Created the First True Online Game World? [Added: 2/17/2002]
|
Dave Greely and Ben Sawyer
|
See how Origin has sculpted its massively multiplayer universe into a dynamic, fluid brand of entertainment.
|
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How Can We Make People Play Less? [Added: 9/10/2008]
|
Circo Continisio
|
Programmer Circo Continisio believes that MMORPGs are addictive, and not only should they not be, but that game designers are obligated to live by a code of ethics and design games that are profitable for the company but not harmful to players. |
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Implementing God in the On-Line World [Added: 2/17/2002]
|
Ernest Adams
|
Has the anarchic arena of online gaming gotten so bad that it needs an all-seeing, vengeful Old Testament-type God to punish the predators and protect the weak? Ernest Adams delves into "that old time religion" for answers. |
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Internet Game Design [Added: 2/17/2002]
|
Yu-Shen Ng
|
A checklist of what you should know before diving into development of that multiplayer, Internet-based game. |
|
Massive Growing Pains Part 1 [Added: 10/28/2004]
|
Rick Luebbers
|
In the first installment in this series, a student from The Guildhall analyzes the MMORPG genre with input from two of its founding fathers |
|
Massive Growing Pains Part 2 [Added: 1/11/2005]
|
Rick Luebbers
|
In the second part of this series, the author talks to designers from NCSoft about critical elements of MMO design. |
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Massive Growing Pains Volume 3: The Content War [Added: 7/14/2005]
|
Rick Luebbers
|
The final installment of this series discusses the ever-escalating feature sets being included in MMOs. |
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MMOG Considerations [Added: 5/22/2004]
|
Richard "superpig" Fine
|
This article seeks to provide an overview of some of the issues you should consider when thinking about an MMO project - to give you some of the questions you should be asking, as well as a few possible answers. |
|
Online Gaming: Why Won't They Come? [Added: 2/17/2002]
|
Jessica Mulligan
|
The potential audience is high yet why are so many online ventures struggling? |
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Online Justice Systems [Added: 4/27/2000]
|
Derek Sanderson
|
Since online worlds inevitably draw players who want to be criminals, you need to think about creating a fair, reasonable justice system. This article gives you some ideas. |
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Teaching an Old Dog New Bits: How Console Developers are Able to Improve Performance When the Hardware Hasn't Changed [Added: 2/17/2002]
|
Andrew S. Gavin and Stephen White
|
A video game console doesn't change at all over the course of its lifetime, meaning that developers have to continue finding newer and better ways to develop for a given platform. |
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The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter [Added: 2/17/2002]
|
Peter Lincroft
|
Want to make a multiplayer space combat simulator run over the Internet? It may not be as easy as you think. Read on to find out why it's not your programmers's fault - it's that darn Internet. |
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The Rules of the Game: Hanging Out in the Lobby [Added: 2/17/2002]
|
Ben Calica
|
More on the social benefits of being congenial and chatting in the game area lobby. |
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The Rules of the Game: Multi-Player Lobbying [Added: 2/17/2002]
|
Ben Calica
|
Looks at the art of gathering the right players together for some multiplayer fun. |
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The Rules of the Game: The Masquerade [Added: 2/17/2002]
|
Ben Calica
|
Tips and tricks on making the most of the lobby area from both a user and developer perspective. |
|
Where We Should be Going with Online Games [Added: 2/17/2002]
|
Sean Patrick Fannon
|
Merciless masters, frustrated newbies, and the increase in "flex and twitch" gaming in RPGs creates a problem. A game designer offers some ideas for maturing the genre. |
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