Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
125 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Intel sponsors gamedev.net search:
Game Mechanics

Resources Listed: 5
Game Mechanics
Topic Author Description
Invisible Walls
[Added: 8/20/2008]
Luca Breda  Immersion is a phenomenon in many kinds of media, though it is particularly relevant in virtual environments and video games. Immersion is a concept largely used to describe the player's status relative to the medium. However, there is more than one approach to how we define immersion.  
Lock Mechanisms in Game Design
[Added: 6/16/2001]
Jonathon Schilpp  Descibes the locking technique used to prevent players from having immediate access to all areas of your game. 
Randomness without Replacement
[Added: 2/16/2005]
David Kennerly  Dissects the randomization function common in RPGs from a game mechanics perspective. 
Rock, paper and scissors
[Added: 7/5/2000]
Geoffrey Dunn  Looks at unit balancing and other trends in game design. 
 
 Key: = HTML article hosted here  , = HTML article hosted elsewhere  = link to another web site  = Adobe Acrobat document  = Zip files  = Word or text document