ConclusionIn this first part of this series you learned mainly how to design a simple game and how to set up Visual C++ for your future DirectX projects. In the next tutorial we’ll get into DirectDraw (graphics component of DirectX) and if we have time DirectInput (input component of DirectX). We will also have a basic introduction to Win32 programming. Any thoughts, ideas, suggestions, error correction, or if you just want to talk about your dog, mail me at magick_pt@geocities.com. Until then, stay well and don’t forget to watch Scooby Doo. |