Window MessagesIn the first part of this article I PDL'd out a function called CApplication::RenderGUI(), the master function behind calculating and drawing our GUI: Now, finally, we're at a position where we can begin filling in some of that PDL. Check it out: Hopefully, seeing this code now will show you how things are starting to come together. In the next article, Part III, we're going to be doing dialog controls. Buttons, textboxes, progress bars… the works. Until then… Mason McCuskey is the programmer and fearless leader of Spin Studios, a six-person development team working on Quaternion, an action-puzzle game he hopes to eventually flying off the store shelves. He can be reached at mason@spin-studios.com.
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