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  Contents

 Introduction
 Saving Windows
 Loading Windows
 Resource Editors
 Subclassing
 Speeding Up
 GUI Rendering

 Conclusion

 Printable version

 


  The Series

 Part I
 Part II
 Part III
 Part IV

 

Conclusion: See me at the XGDC!

Whew. It's been four long articles, but we've covered a lot.

I'm going to be speaking about GUIs at the upcoming Armageddon XGDC (eXtreme Game Developer's Conference), on October 2 and 3. I'd like my talk to be as useful as possible, so now that you've read all the articles, if there's anything you'd like me to expand on, or anything that I've missed, please email me and let me know about it.

Have fun developing your game!


Mason McCuskey is the leader of Spin Studios, a game development team working to break into the industry by creating a great game, Quaternion, and getting it published. He looks forward to your suggestions and comments, and can be reached at mason@spin-studios.com.