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Real-Time Rendering
Chapter 6

Special Effects

by Tomas Möller and Eric Haines

  Contents

 Introduction
 The Rendering
 Spectrum

 Image-Based
 Rendering

 Lens Flare and
 Bloom

 Billboarding
 Bibliography

 Buy RTR from
 Amazon.com

 Printable version

 


Bibliography

[1]
Barkans, Anthony C., "High-Quality Rendering Using the Talisman Architecture", 1997 SIGGRAPH / Eurographics Workshop on Graphics Hardware, pp. 79-88, August 1997.

[2]
Chen, S. E., "Quicktime VR - An Image-Based Approach to Virtual Environment Navigation", Computer Graphics (SIGGRAPH 95 Proceedings), pp. 29-38, August 1995.

[3]
Coelho, Rohan, and Maher Hawash, "DirectX, RDX, RSZ, and MMX Technology", Addison-Wesley, Reading, Massachusetts, 1998. Includes VTune evaluation version. New chapters 24 and 25 are available online at http://www.awl.com

[4]
"DirectX 6.0 SDK", Microsoft, 1998. http://www.microsoft.com/directx/default.asp

[5]
Gortler, Steven J., Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen, "The Lumigraph", Computer Graphics (SIGGRAPH 96 Proceedings), pp. 43-54, August, 1996. http://www.research.microsoft.com/~cohen/

[6]
Kilgard, Mark, "Fast OpenGL-rendering of Lens Flares", http://reality.sgi.com/mjk/tips/lensflare/

[7]
Lengyel, Jed, and John Snyder "Rendering With Coherent Layers", Computer Graphics (SIGGRAPH 97 Proceedings), pp. 233-242, August 1997. http://www.research.microsoft.com/~jedl/

[8]
Lengyel, Jed, "The Convergence of Graphics and Vision", Computer, pp. 46-53, July 1998. http://www.research.microsoft.com/~jedl/

[9]
Levoy, Marc, and Pat Hanrahan "Light Field Rendering", Computer Graphics (SIGGRAPH 96 Proceedings), pp. 31-42, August, 1996. http://www-graphics.stanford.edu/papers/light/

[10]
McReynolds, Tom, David Blythe, Brad Grantham, and Scott Nelson, "Programming with OpenGL: Advanced Techniques", Course 17 notes at SIGGRAPH 98, 1998. http://reality.sgi.com/blythe/sig99/index.html

[11]
Sloan, Peter-Pike, Michael F. Cohen, and Steven J. Gortler, "Time Critical Lumigraph Rendering", Proceedings 1997 Symposium on Interactive 3D Graphics, pp. 17-23, April 1997.

[12]
Snyder, John, and Jed Lengyel, "Visibility Sorting and Compositing without Splitting for Image Layer Decompositions", Computer Graphics (SIGGRAPH 98 Proceedings), pp. 219-230, July 1998. http://www.research.microsoft.com/~jedl/

[13]
Spencer, Greg, Peter Shirley, Kurt Zimmerman, and Donald Greenberg, "Physically-Based Glare Effects for Digital Images", Computer Graphics (SIGGRAPH 95 Proceedings), pp. 325-334, August 1995. http://www.cs.utah.edu/~shirley/papers.html

[14]
Torborg, J., and J.T. Kajiya, "Talisman: Commodity Realtime 3D Graphics for the PC" Computer Graphics (SIGGRAPH 96 Proceedings), pp. 353-363, August 1996.

[15]
Wiegand, T.F., "Interactive Rendering of CSG Models", Computer Graphics Forum, vol. 15, no. 4, pp. 249-261, 1996.







Excerpt from the book Real-Time Rendering by Tomas Möller and Eric Haines, 512 pages, from A.K. Peters Ltd., $49.95, ISBN 1-56881-101-2.