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  Contents

 Who these
 papers are for

 Introduction
 Coordinate
 Systems

 Primitives
 Conclusion

 Printable version

 


Introduction

Out of everything I have ever programmed, 3D is by far the most satisfying. There's just something about being able to create your own 3-Dimensional world that is beyond description. When you get your first cube to rotate on your screen, you'll know what I mean.

You're probably thinking, "That's great man. Where do we begin?" Well, before you can design a 3D engine, you need to know what it's supposed to do. We want to be able to model a 3-Demensional universe, and we want to be able to look at that universe on our computer screen. These are two very different aspects of a 3D engine. For now, let's just look at how we can model an object in 3D.





Next : Coordinate Systems