This series is actually something I started back when I was part of the Sweet.Oblivion staff, but then some things happened and I was no longer able to complete it. So now, after finally retrieving copies of the original articles, I'm going to make a second attempt at a series of articles that cover step-by-step the design, construction, and implementation of the most common data structures used in software development today. I will start off the series by briefly introducing basic pointer concepts as well as giving an introduction to our first data structure, linked lists. I will then begin to explore more advanced data structures including, but not limited to stacks, queues, binary trees, AVL trees, splay trees, B-trees, hashes, various types of priority queues (aka heaps), graphs, and quite possibly some topics regarding algorithm analysis and the design of several algorithms that utilize these data structures. I will also make an effort to explain how each structure might be used in your game development. The compiler of choice for this series is Microsoft Visual C++ 6, and both C and C++ syntax will be used throughout. Also, since my example programs are to be very simple and to the point, all of the programs will be using the console application setup - basically an MS-DOS program. Now that you have the general idea of this series, let me warn you that this series does have a chance of not being completed, but considering the general lack of good tutorials and documents covering this material, I'll do my best to follow through with each part. I just cannot guarantee that between my personal life, work on GameDev.net, and other issues that may arise in the future, that I will be able to complete it. So with this in mind, let's get on with the show. |
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