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  Contents

 Introduction
 Direct Input's
 A Breeze

 Timing and
 Windoze

 The Menu System
 Putting the
 Pieces Together

 Until Next Time

 Printable version

 


  The Series

 Part 1
 Part 2
 Part 3
 Part 4
 Part 5
 Part 6

 

Until Next Time

YES! We have a really nice, clean setup that is just begging for the actual game code. You know ... the code that will let us play the game. Unfortunately, you will have to wait until the next article for that.

During the next article will be covering some more advanced material ( This will hold true for all articles as we progress from here on out – except for maybe the Direct Sound stuff ). In fact, we will hit on almost everything involved in the game play code itself next issue. Including: basic animation, "the loop", structure setup, and ... as usual ... anything else that I can think to cover.

The other thing I should mention is that this game is incomplete. I know that this is obvious, but many of you are probably wondering why there aren't any transitions, sounds, or cool FX in the game yet. The answer ... because I haven't gotten to it. Honestly, I plan to cover it all. So, for those of you who are more advanced, and think I am going way too slow, just hang in there. The good stuff is on its way ... I promise.

As always ... young grasshoppers, until next time ... happy coding.

Click here to download game.zip