I told you we would cover a lot of material. We now have a fully working, albeit limited, game to show for all this work. It has all the rudimentary elements it needs. The only thing the game lacks is the bells and whistles that make it pretty. The next three articles are going to cover those bells and whistles. Next time, we will be covering Direct Sound implementation, adding screen transitions, and I will show you my answer for the Rotation clipping code. In the meantime, experiment with some things we haven't done yet. Or even just try tweaking some things that we have. Everybody has got to start someplace, and sometime. There is no time and place better to do so than the present. At worst you will crash your game ... and we have all done that. The important thing is to try, and to learn. As always ... young grasshoppers, until next time ... happy coding.
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