How I Spent my Spring Break: A Report on the 2000 Game Developers Conference
Episodic distributionThis was the single most pervasive idea at the show. Everybody talked about it, from Sony to Microsoft to Wild Tangent to Hasbro. (It made me feel pretty smart, considering that I suggested the exact same scheme to a broadband interactive TV project more than five years ago. Wait a sec while I pat myself on the back. Ahhh.) There are several key reasons why distributing games as short episodes and/or time slices has everyone excited:
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