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Below is a list of all the featured articles we've posted on GameDev.net during 2002. In addition to the articles listed here, we have hundreds of articles collected from around the net in our Reference section.

Game Design
3/17/02 Online Tournament Gaming by Jon Norris
2/21/02 Techniques for Achieving Play Balance by Tom Cadwell
1/18/02 Evolutionary Design by Daniel Cook

Game Industry
12/20/02 Women In Game Development #2 by Sande Chen
11/25/02 Women In Game Development by Sande Chen
11/11/02 At the Indie Games Con 2002 by David Michael
8/19/02 QuakeCon 2002 by John Hattan
6/10/02 Open Source and the Gaming Industry by Richard D Shank
5/10/02 Keys to Mobile Entertainment Success by Rann Smorodinsky
5/3/02 GDC 2002 Moderator's Report: Freelancer's Roundtable by François Dominic Laramée
4/14/02 Game Programming with Parberry by Aaron Lott
4/3/02 GDC 2002 Moderator's Report: Developer Quality of Life Roundtable by François Dominic Laramée
3/02 Inside the 2002 Game Developers Conference by GameDev.net

Music and Sound
No listings

Programming
12/5/02 Intro to Linux Game Development, Part 1 by Andrew Vehlies
12/2/02 The Theory of Stencil Shadow Volumes by Yen Kwoon, Hun
10/3/02 Advanced Shader Programming: Diffuse & Specular Lighting with Pixel Shaders by Wolfgang Engel
6/24/02 Incremental Development by Drew "Gaiiden" Sikora
6/20/02 The Second Life of Brute Force Terrain Mapping by Sander Maréchal
6/17/02 Knowing the Path by Richard Fine
6/11/02 Introduction to Shader Programming Part IV: Programming Pixel Shaders by Wolfgang Engel
6/6/02 Implementing Skin Meshes with DirectX 8 by Sarmad Kh Abdulla
6/4/02 Vectors and Matrices: A Primer by Phil Dadd
5/28/02 Using Managers by Ebor Folkertsma
5/23/02 The One: A Singleton Discussion by Robin Tan
5/21/02 Audio Programming on the GameBoy Advance Part 1 by Chris Strickland
5/14/02 Introduction to Shader Programming Part III: Fundamentals of Pixel Shaders by Wolfgang Engel
5/1/02 Object Oriented Scene Management by Jeff Kershner
4/29/02 Creating a Win32 Window Wrapper Class by Oluseyi Sonaiya
4/27/02 Bezier Curves and Surfaces by Jesper Tveit
4/24/02 Introduction to Shader Programming Part II: Programming Vertex Shaders by Wolfgang Engel
4/16/02 Creating a Scripting System in C++ Part IV: The Stack and Program Flow by Greg Rosenblatt
4/9/02 Introduction to Shader Programming Part I: Fundamentals of Vertex Shaders by Wolfgang Engel
4/6/02 Organizing Code Files in C and C++ by Ben "Kylotan" Sizer
3/13/02 Creating a Scripting System in C++ Part III: Dynamic Loading by Greg Rosenblatt
3/10/02 GBA Development From the Ground Up, Volume 3 by Brian Sowers
3/6/02 GBA Development From the Ground Up, Volume 2 by Brian Sowers
2/20/02 Removing The 'Tech' From 'Design Document' by Michael Sikora
2/16/02 Binary Space Partitioning Trees and Polygon Removal in Real Time 3D Rendering by Samuel Ranta-Eskola
2/1/02 Creating a Scripting System in C++ Part II: Data Manipulation by Greg Rosenblatt
1/23/02 Striving For Graphics API Independance by Erik Yuzwa
1/14/02 Creating a Scripting System in C++ Part I: An Introduction by Greg Rosenblatt
1/8/02 GBA Development From the Ground Up, Volume 1 by Brian Sowers
1/5/02 Dissecting Sprites in Direct3D by R. Parker

Visual Arts
No listings


Other years
2003
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