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Featured Articles
Below is a list of all the featured articles we've posted on GameDev.net. In addition to the articles listed here, we have hundreds of articles collected from around the net in our
Reference section
.
Game Design
4/24/06
Small Scale Development, Grand Scale Ideas
by Vernon Dunmore
7/14/05
Massive Growing Pains Part 3
by Rick Luebbers
4/10/05
My Name is Daniel and I am a Genre Addict
by Daniel Cook
2/16/05
Randomness without Replacement
by David Kennerly
12/15/04
Games and the Imagination Part IV
by Richard Dare
12/14/04
Game Design: Theory & Practice Second Edition Chapter 1
by Richard Rouse
10/28/04
Massive Growing Pains Part 1
by Rick Luebbers
10/25/04
Games and the Imagination Part III
by Richard Dare
9/8/04
Games and the Imagination Part II
by Richard Dare
7/12/04
Designing Games for the Wage Slave
by Stuart Walpole
6/22/04
Games and the Imagination Part I
by Richard Dare
5/22/04
MMOG Considerations
by Richard Fine
4/24/04
The Two C's of Video Game Design
by Richard Evans
4/6/04
Games as an Educational Tool
by David Harlow
3/4/04
Difficulty in Dexterity-Based Platform Games
by Victor Nicollet
1/6/04
Designing Great Games
by Roger E. Pedersen
11/3/03
Violence In Video Games Part 1: The Early Medium
by Arthur William Merrill
6/30/03
Chris Crawford on Game Design Chapter 21: Balance of Power
by Chris Crawford
5/18/03
On Game Design Chapter 7: Gameplay
by Andrew Rollings and Ernest Adams
3/19/03
Evolving Game Design from Alchemy to Science
by Alexander Jhin
Game Industry
10/9/06
FlashForward 2006 Report
by John Hattan
8/26/06
SIGGRAPH 2006 Report
by Kelly L. Murdock
3/20/06
Inside the 2006 Game Developers Conference
by GameDev.net
7/6/05
How To Build a Game In A Week From Scratch With No Budget
by Jay Barnson
6/27/05
Pull Together: Getting Team Buy-in
by Rafael Chandler
5/9/05
Asset Management with ionForge Evolution® Part 2
by Lucas Heneks
4/21/05
The Cost of Insecurity - Griefing: from Anonymity to Accountability
by Steven B. Davis
3/11/05
Inside the 2005 Game Developers Conference
by GameDev.net
3/3/05
Introduction to Asset Management with ionForge Evolution®
by Lucas Heneks
12/9/04
Marketing 101 Part 3: Advertising Part I
by Joseph Lieberman
11/8/04
Serious Games Summit 2004
by David Michael and Sande Chen
10/18/04
Indie Games Con 2004 - Shovels, Consoles, Coin-Op, and Portals
by David Michael
9/28/04
Game Port: Game Development in Singapore Part 3
by David Michael
8/24/04
Porting Mobile Games - Overcoming the hurdles
by Allan Lau
8/13/04
Marketing 101 Part 2: Contacts and Contracts
by Joseph Lieberman
7/22/04
Game Port: Game Development in Singapore Part 2
by David Michael
6/26/04
Marketing 101 Part 1: The 4 Ps
by Joseph Lieberman
6/26/04
Game Port: Game Development in Singapore Part 1
by David Michael
5/29/04
Free Play: Australian Indies Come Together
by David Michael
5/26/04
E3 2004 Impressions
by GameDev.net
3/21/04
Inside the 2004 Game Developers Conference
by GameDev.net
9/17/03
Legal Issues for Rookie Development Studios Part III
by Thomas H. Buscaglia
9/3/03
Building Killer Brands in Independent Game Developers
by Matthew Riggall
8/23/03
Legal Issues for Rookie Development Studios Part II
by Thomas H. Buscaglia
8/21/03
Dungeons and Dreamers Chapter 1: Together
by Brad King and John Borland
7/27/03
Legal Issues for Rookie Development Studios Part I: Initial Legal Issues
by Thomas H. Buscaglia
7/16/03
Game Producers Panel Report
by Anne Toole
6/5/03
Women In Game Development #4
by Sande Chen
6/4/03
Shareware Amateurs vs. Shareware Professionals
by Steve Pavlina
5/21/03
The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE
by Pedro Amaro
3/03
Inside the 2003 Game Developers Conference
by GameDev.net
2/11/03
Lessons from a Full Sail Game Design Failure
by Jeremy Powlick
Music and Sound
5/1/06
Bigger Than Big: The Game Audio Explosion
by Steve Kutay
Programming
10/5/06
OpenGL Frame Buffer Object 201
by Rob "phantom" Jones
10/5/06
OpenGL Frame Buffer Object 101
by Rob "phantom" Jones
10/5/06
KJam - a new build tool for game development
by Rafael Baptista
9/13/06
The C++ Standard Library Part 2
by Howard "SiCrane" Jeng
6/19/06
Introduction to Debugging
by Richard "superpig" Fine
5/18/06
The C++ Standard Library Part 1
by Howard "SiCrane" Jeng
5/11/06
Shaving Ping
by Doug Helbling
4/28/06
The Future of PC Gaming – The Possibilities of Direct3D 10
by Oluseyi
3/11/06
Introduction to GameMonkey Script Part 2
by Oli Wilkinson
1/14/06
Introduction to GameMonkey Script Part 1
by Oli Wilkinson
12/15/05
An Overview of Microsoft's Direct3D 10 API
by Jack Hoxley
8/5/05
Normal Computations for Heightfield Lighting
by Jeromy Walsh
6/12/05
Using XML Technologies For Enhancing Log Files
by Jack "
jollyjeffers
" Hoxley and Oli "
evolutional
" Wilkinson
5/17/05
Direct3D 9.0 with SDL
by Michael Conway
5/12/05
Texturing Heightmaps
by John Dexter
5/2/05
Algorithmic Forays Part 8
by Eli Bendersky
4/27/05
Ray Lighting: Creating realistic shadows for terrain
by Robert Nagy
4/16/05
C++ Trees Part 2
by Justin Gottschlich
4/13/05
Motor Skill Learning in User Interfaces via Discretized Pie Menus
by Jonathan H. K. Mak
3/30/05
Loading and displaying .X files without DirectX
by Paul Coppens
2/6/05
A Simple Time-Corrected Verlet Integration Method
by Jonathan "lonesock" Dummer
1/29/05
Algorithmic Forays Part 7
by Eli Bendersky
1/16/05
C++ Trees Part 1
by Justin Gottschlich
12/6/04
Creating a Scalable Console System with STL – Part 1
by Facundo Matias Carreiro
11/4/04
Algorithmic Forays Part 6
by Eli Bendersky
10/21/04
Item Management Systems
by Victor Nicollet
10/15/04
Using the Windows Template Library Part 2: Windowing
by R.Mack
10/4/04
Creating Moddable Games with XML and Scripting Part I
by Oli Wilkinson
9/19/04
Simple Event Handling
by Yacine Salmi
8/27/04
An Introduction to BREW and OpenGL ES
by Alan Kemp
8/17/04
Algorithmic Forays Part 5
by Eli Bendersky
8/6/04
Occlusion Culling Using DirectX 9
by Dustin Franklin
7/7/04
Balanced binary search tree with a doubly linked list in C++
by Arjan van den Boogaard
6/29/04
Uniform Terrain Decalcomania
by Graham Towse
6/7/04
Algorithmic Forays Part 4
by Eli Bendersky
5/29/04
Object Abstraction in OpenGL
by James Sharpe
5/19/04
Creating a Generic Object Factory
by Robert Geiman
4/28/04
Algorithmic Forays Part 3
by Eli Bendersky
4/16/04
Timing Pitfalls and Solutions
by Jan Wassenberg
4/12/04
Using an RTF Log File
by Eamonn Doherty
3/29/04
Algorithmic Forays Part 2
by Eli Bendersky
3/21/04
Procedural Planets Part 1 - Structure
by Andrew True
3/15/04
Adding Realistic Rivers to Random Terrain
by David Clyde
3/11/04
Designing a Screen Shot System
by James Dougherty
3/7/04
Algorithmic Forays Part 1
by Eli Bendersky
2/23/04
MUD Pies Part II
by Andrew Russell
1/15/04
Using the Windows Template Library Part 1: Getting Started
by R.Mack
1/12/04
Getting Started with Templates
by Glenn Watson
1/8/04
Striving For Graphics API Independence IV
by Erik "Wazoo" Yuzwa
1/4/04
Dynamic 2D Soft Shadows
by Orangy Tang
12/24/03
Design Pattern: Variant
by Ernest Pazera
12/21/03
Understanding and Implementing Scene Graphs
by Garret Foster
12/18/03
Playstation 2 Game Programming Part 2: Drawing Primitives
by Rob Louie
12/17/03
Mouse Maps for Isometric Height Maps
by Steven Harrison
12/13/03
Virtual Camera Position (VCP)
by Hun Yen Kwoon
12/6/03
Real-Time Cartoon Rendering with Direct-X 8.0 Hardware
by Vishvananda Ishaya
11/26/03
Using Vertex Tweening for Animation
by Brian Jorgensen
11/3/03
Super Frustums
by Borja Fdez. Gauna
10/28/03
Enginuity Part V
by Richard "superpig" Fine
10/26/03
Using Modern C++ to Eliminate Memory Problems
by Dave Mikesell
10/20/03
An Introduction To Digital Image Processing
by Frédéric Patin
10/14/03
Distributing Your Games
by Rob Segal
10/9/03
A* Pathfinding for Beginners
by Patrick Lester
10/6/03
A Simple Point Sprite Based Particle Engine
by Almar Joling
9/30/03
Terrain Generation Using Fluid Simulation
by Francis "DeathWish" Woodhouse
9/28/03
SQL in 60 Seconds
by Albert Sandberg
9/22/03
A Simple Quaternion-based Camera
by Robert Crossland
9/14/03
Secrets of Simple Image Filtering
by Kristo Kaas
9/6/03
Creating a PAK File Format
by Raymond Wilson
9/1/03
Vehicle Control with Neural Networks
by Philippe Kunzle
8/27/03
3D Decals
by Francis "DeathWish" Woodhouse
8/19/03
Designing an Extensible Particle System using C++ and Templates
by Kent "_dot_" Lai
8/15/03
Striving For Graphics API Independence III
by Erik "Wazoo" Yuzwa
8/4/03
Scripting in C using Co-Routines
by Thomas Tong
8/2/03
Enginuity Part IV
by Richard "superpig" Fine
7/31/03
2D in Direct3D using Textured Quads
by Eamonn Doherty
7/25/03
Playstation 2 Game Programming Part 1: Initialization
by Rob Louie
7/13/03
Implementing Immediate Mode in Direct3D
by Promit Roy
7/5/03
Enginuity Part III
by Richard "superpig" Fine
6/25/03
Striving For Graphics API Independence II
by Erik "Wazoo" Yuzwa
6/21/03
Concerning Lisp
by Kaveh Kardan
6/11/03
Enginuity Part II
by Richard "superpig" Fine
6/7/03
Beat Detection Algorithms
by Frédéric Patin
6/2/03
An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1)
by Kim Daniel Arthur
5/31/03
Distributed Gaming
by Omar A. Abdelwahed
5/28/03
Enginuity Part I
by Richard "superpig" Fine
5/25/03
Extremely Simple Scripting Engine
by Cyberdrek
5/16/03
Cyclic Redundancy Checking
by Clifford M. Roche
5/14/03
Game Unified Process
by Kevin Flood
5/11/03
Precalculated Pathfinding
by Richard Fine
5/8/03
Terrain Geomorphing in the Vertex Shader
by Daniel Wagner
4/29/03
An Introduction to Lua
by Ash Matheson
4/27/03
Implementing a Blackboard-like System for Squad-Level Combat AI: Part I: Introduction and Structure
by Phillip Culliton
4/21/03
Moving Beyond OpenGL 1.1 for Windows
by Dave Astle
4/20/03
XML in Games
by Richard Fine
4/18/03
How to Write a Simple Maya Model Exporter
by Rafael Baptista
4/14/03
Cg Bumpmapping
by Razvan Surdulescu
4/13/03
MUD Pies Part I: Let's make a MUD Server
by Andrew Russell
3/18/03
Automatic Portal Generation
by Huling and LiZhenxiao
1/28/03
Creating a Scripting System in C++ Part V: Functionality
by Greg Rosenblatt
Visual Arts
3/29/06
Bringing Warhammer: Mark of Chaos to Life
by Ian Cassuto
6/20/05
Using Blender to Make Game Models Part 2
by Jeremy 'Wolfmanyoda' Cox
5/31/05
Using Blender to Make Game Models Part 1
by Jeremy 'Wolfmanyoda' Cox
10/27/03
Stop Staring Chapter 7: Building Emotion: The Basics of the Eyes
by Jason Osipa
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