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Hidden Surface Removal
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Hidden Surface Removal
Resources Listed:
6
Hidden Surface Removal
Topic
Author
Description
3D Backface Culling
[Added: 7/5/2000]
Jeff Weeks
Explains what backface culling is and why it's used.
A Compact Method for Backface Culling
[Added: 3/24/2000]
Osnat Levi, Ronen Zohar, Haim Barad, Alex Klimovitski
Introduces a method of front-end culling for improved performance.
Binary Space Partitioning Trees and Polygon Removal in Real Time 3D Rendering
[Added: 2/16/2002]
Samuel Ranta-Eskola
This article documents the author's work developing a BSP-tree engine with physics, radiosity and network optimization.
Geometry Culling in 3D Engines
[Added: 10/9/2000]
Pietari Laurila
Takes a look at all the major visibility culling algorithms in use today, including view frustum, occlusion, and contribution culling.
Occlusion Culling Algorithms
[Added: 7/10/2000]
Tomas Möller and Eric Haines
From Chapter 7 of Real Time Rendering, this discusses the class of acceleration schemes known as the occlusion culling techniques.
Quake Hidden Surface Removal
[Added: 8/22/1999]
Derek Nickel
Covers how Michael Abrash handled hidden surfaces in the original Quake.
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