Texture Mapping |
Topic |
Author |
Description |
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2D Bump Mapping [Added: 7/16/1999]
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A Texture Mapping Technique [Added: 7/5/2000]
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Joshua Cantrell
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General Information about a way to implement perspective projection texture mapping. It may not be standard, but it shows the derivation of the formulae involved. |
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A tutorial for 2d and 3d vector and texture mapped graphics [Added: 7/16/1999]
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Applying the Texture Mapping Technique [Added: 7/5/2000]
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Joshua Cantrel
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General Information about a way to implement texture mapping. This uses the formula derived in the first article and describes a way to put this into code. |
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Bilinear Interpolation Of Texture Maps [Added: 10/19/1999]
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Tom Hammersley
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Focuses on bilinear filtering, and touches on trilinear filtering and mip-mapping. |
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Constant Slope Texture Mapping [Added: 7/16/1999]
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John McCarthy
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Documentation and source for a DOS-based texture mapping routine. |
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Environment Mapping [Added: 10/14/1999]
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Tom Hammersley
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Describes how to make objects in your game reflect the environment around them. |
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Free Direction Texture Mapping [Added: 1/11/2001]
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Hannu Helminen
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A very introductory texture mapping tutorial. |
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Hardware Accelerated Spherical Environment Mapping using Texture Matrices [Added: 8/16/2000]
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Rob Wyatt
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The title pretty much sums it up. |
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Midpoint Texture Mapping [Added: 7/16/1999]
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Incomplete article that describes the mid-point filtering method. |
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Mip-Mapping in Direct3D [Added: 11/9/2000]
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Johnathan Skinner
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This article explains what mip-maps are, how to create them, and how to use them in Direct3D. |
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Perspective Corrected Texture Mapping [Added: 7/16/1999]
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Perspective Corrected Texture Mapping [Added: 7/16/1999]
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Perspective Texture Mapper (source) [Added: 7/16/1999]
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Real-Time Procedural Texturing Techniques Using MMX [Added: 11/18/1999]
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Barad, Atkins, Gerlitz & Goehring
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This article focuses on procedural texture mapping. This style of texture mapping is used in raycasters and excels in simulating organic textures. Among this, there are a number of other advantages as discussed in the aritcle. |
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Refractive Texture Mapping, Part One [Added: 11/16/2000]
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Gustavo Oliveira
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Investigates the use of sphere mapping to simulate curved-surface reflections. |
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Refractive Texture Mapping, Part Two [Added: 11/28/2000]
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Gustavo Oliveira
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Looks at how refractive texture mapping can be implemented to simulate refractions. |
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Rendering to Texture Surfaces Using DirectX 7 [Added: 3/2/2001]
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Kim Pallister
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Explains using this technique and applying it to dynamic environment maps and soft shadows. |
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Run Time Mip-Map Filtering [Added: 2/23/2000]
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Andrew Flavell
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An introduction to using mip-maps to overcome aliasing in texture mapping. |
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Texture Mapped Polygons [Added: 7/16/1999]
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Texture Mapping [Added: 8/25/1999]
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Thierry Tremblay
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Texture Mapping (Walls only) [Added: 7/16/1999]
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PeyloW
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Texture Mapping : A new tool for molecular graphic [Added: 7/16/1999]
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Texture Mapping Mania [Added: 11/18/1999]
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André LaMothe
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Introduces the reader to affine texture mapping |
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Texture Mapping Polygons in Perspective [Added: 7/16/1999]
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Texture Potential Mapping [Added: 7/16/1999]
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The Power of the High Pass Filter [Added: 5/31/2001]
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Peter Hajba
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Offers some solutions to texture tiling problems using incredibly handy little filter that most people seem to ignore - the High Pass filter. |
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'Ups and Downs' of Bump Mapping with DirectX 6 [Added: 3/15/2000]
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Kim Pallister
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Serves as an introduction to the DirectX version of bump mapping. |
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