IntroductionThis is the second in the series of articles introducing windowed mode game concepts with DirectX. I will attempt to show you how to improve the functions we created earlier, as well as improve the responsiveness and look of your game in both modes. I will be referring to the functions and variables we created earlier, so you might want to read up on the previous article first. We will cover: Windows’ window coordinate systems, changing the physical appearance of the main window to match the mode, and multi-threading theory and performance issues. By the time you are done with this article, you should know enough to move your exclusive mode-only game to windowed mode. |
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