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  Contents

 Introduction
 Windows’ window
 coordinate
 systems

 Making the Main
 Window Shine

 Multi-threading
 Theory and
 Performance
 Issues


 Get the demo!
 Printable version

 


  The Series

 Part 1
 Part 2

 

Introduction

This is the second in the series of articles introducing windowed mode game concepts with DirectX. I will attempt to show you how to improve the functions we created earlier, as well as improve the responsiveness and look of your game in both modes. I will be referring to the functions and variables we created earlier, so you might want to read up on the previous article first.

We will cover: Windows’ window coordinate systems, changing the physical appearance of the main window to match the mode, and multi-threading theory and performance issues. By the time you are done with this article, you should know enough to move your exclusive mode-only game to windowed mode.




Next : Windows’ window coordinate systems