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Posted 5/1/2009 By sebh

11 Comments

Real time rendering of Deformable Translucent Objects using GPU Splatting
Posted 5/1/2009 By tomovo

2 Comments

Scene one, take one
Posted 5/1/2009 By doronf

7 Comments

Improved PCF Shadowmaps
Posted 5/1/2009 By Star_AD

1 Comment

Non-Photorealistic Real-Time Rendering
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