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Posted 8/1/2008 By ali rahimi

8 Comments

Quest3d Competition Entry #2: The Enclosure (32 Bit HDR Radiosity Normal Map)
Posted 8/1/2008 By ali rahimi

9 Comments

Quest3d Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map)
Posted 6/4/2008 By ali rahimi

15 Comments

DEMO : Baked Ambiant Occlution
Posted 10/31/2007 By ali rahimi

6 Comments

Tech Demo: HDR Self Shadow Radiosity Normal Map (Relief Map)
Posted 5/12/2007 By ali rahimi

21 Comments

WIP: Env
Posted 1/19/2007 By ali rahimi

8 Comments

Quest3d : HDR lightmap parallex spec map example
Posted 10/1/2006 By ali rahimi

30 Comments

X_FRIDGE
Posted 9/17/2006 By AliP

29 Comments

Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments
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