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Posted 11/27/2009 By drslinky1500
2 Comments Aeges Road in 3D-ish |
Posted 11/26/2009 By spacerat
9 Comments Perlin Noise Terrain Raycasting on the GPU |
Posted 11/19/2009 By Hardguy
31 Comments 3D Fractals and Deferred Rendering |
Posted 11/19/2009 By noerror
14 Comments Fast Real-time Translucent Rendering Technique Using Spherical Harmonics |
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