Interview with Toblo Team
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
I chatted with a group of students and graduates from DigiPen about their game Toblo, which features some rather unique gameplay and has thus been nominated for the Design Innovation Award. Toblo has already received honors as a award-winning student showcase entry as well.
Who are you and what role did you play in Toblo?
Congrats on your nomination and award for Student Showcase. How long have you wanted to submit a game to the IGF?
So where did the idea for Toblo come from?
Where there any other design iterations besides learning that blowing things up was more fun than building them?
Was the idea for using physics part of the game from the start or did that come about when you decided to start blowing things up?
Were you guys allowed to use any pre-existing libraries or did you have to build everything from scratch?
What went into designing the visual style of the game?
What was the most challenging part of developing Toblo?
Is there anything about the game's development that you would like to reveal to other developers as a caution?
On the physics engine - was it modeled after anything or did you guys really go from scratch?
What was used to make Toblo and what tools aided in development?
How long was Toblo in development? Looking back, is there anything that could have been done to shorten that time if it was necessary?
Is there anything else about Toblo you would like to reveal to other developers?
So are you guys out of DigiPen? What are you up to now?
What do you guys think draws to you more? Working at a studio or striking off on your own at some point? Why?
Best of luck to the Toblo team at GDC!
Interview conducted by Drew Sikora