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Look Up: (916 Terms)
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Basic based lenguage made by The Games Creator which features easy direct 3d use provided by his functions
Alien Breed
The Alien Breed series is a series of sci-fi shooters created by Team17. It all started in 1991 with the release of "Alien Breed". This game, along with all of the other Alien Breed games, was based heavily on the "Aliens" movie. The series was revisited 5 times, with the release of Alien Breed II (1993), Tower Assault (1994), Alien Breed 3D (1995), Alien Breed 3D II (1996), Alien Breed 2004 (Cancelled). Some would say that the series was a 2D precursor to Doom.
Albedo Texture
An albedo is a physical measure of a material's reflectivity, generally across the visible spectrum of light. An albedo texture simulates a surface albedo as opposed to explicitly defining a colour for it.
See Also:Specular Highlighting, Texture, Texture Mapping
To rewrite a piece of code in order to improve structure and/or readability without changing it's external behavior or overall meaning. Refactoring code will often result in simpler code which will potentially be more performant and/or readable than the original version.
BREW (Binary Runtime Environment for Wireless) is an application platform for mobile devices developed by QUALCOMM. Compared to J2ME, applications designed to run on phones with BREW platform are developed in C programming language.
J2ME stands for Java 2 Platform Micro Edition, a Java platform for mobile devices.
A table of colors indexed by a buffer as a color source.
Palette Swap
A method of swapping colors in the color table (palette) to change the appearance of images using that color table.
Parallax Occlusion Mapping
Employs per-pixel ray-tracing for dynamic lighting of surfaces in real-time on the GPU. The method uses a high precision algorithm for approximating view-dependent surface extrusion for a given height field to simulate motion parallax and perspective-correct depth. Additionally, the method allows generation of soft shadows in real-time for surface occlusions. Alternatively, POM can be coupled with well-known bump mapping algorithms such as normal mapping if physical accuracy can be sacrificed for greater computational efficiency.
Real world lighting contains a high range of luminance values. HDR, or High Dynamic Range lighting, is essentially a technique that exceeds the normal computer graphics color range of 0 to 255, allowing for more realistic lighting models.

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