Interview with Ninja Bee
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
The team from Ninja Bee took some time to answer a few questions I sent them about their IGF finalist Band of Bugs, which has been nominated this year for Technical Excellence. Here are their responses...
Who are you and how were you involved in Band of Bugs?
Congrats on your IGF nomination. What made you submit Band of Bugs to the IGF?
Where did the inspiration for Band of Bugs come from?
What were some of the difficulties in designing a strategic console game that was also accessible to casual players?
What's the one thing about Band of Bugs that makes it accessible to casual players?
What are some of the advantages and disadvantages of developing for the XBox platform?
What helped to define the visual style of the game?
Where there any problems during development that you would like to share as a caution to other developers?
What was used to make Band of Bugs and what tools aided in development?
How do you view the current state of the indie games industry?
What's next for Ninja Bee?
Best of luck to the Ninja Bee team at the GDC!
Interview conducted by Drew Sikora