Interview with Shizmoo Games
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year's Seumas McNally grand prize is $15,000 (up from $10,000 last year).
Just recently I had the pleasure of interviewing Daniel and Joshua Goldstein, founders of Shizmoo Games, and makers of IGF finalist Kung Fu Chess, a game that takes the conventional rules of chess and tosses them out the window, replacing them with an RTS style of gameplay. Now you can move as many pieces as you want, whenever you want. After a piece has been moved, it cannot be moved for another 10 seconds or so (it's "tired"). The game is played online with up to four players battling to the death and matchmaking services. Here's what the two brothers had to say about it.
So why don't you guys explain your history? Who was the first one interested in game development?
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So you guys beat each other up often or are you nice brothers?
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Haha. So when did you start actually making games together?
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Living together and being brothers, did this help make a lot of things easier during development?
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Shizmoo. That's an interesting name. Care to explain it?
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Was KFC a remote project?
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What came first? The idea of having as many chess pieces moved in a turn as you want or the kung fu sounds?
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And the sounds gave it a name? What would you have called it without the kung fu noises?
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When I first read the title, I imagined chess pieces coming to life and kicking each other's butts when they take over a spot. How does that sound to you?
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So what kept you guys motivated to complete a side project?
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So are you guys thinking bigger for your next release?
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Whose idea was it to enter Kung Fu Chess in the IGF?
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Did you expect, at the beginning, that Kung Fu Chess would edge out the MMRTS?
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What do you think of the competition? They picked a whole slew of different and original game types this year.
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Have either of you guys ever been to the GDC?
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And if you win? What then?
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So what's the future looking like for Shizmoo games?
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Does this tech scale up to the MMOG level or just games like KFC?
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Licensing?
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Very cool. Well it seems like you guys are off to a great start! Any last words?
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Haha - thanks a lot for taking the time to do this interview guys
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Interview conducted by Drew "Gaiiden" Sikora.
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