Interview with Game Trust/SMERC
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
Moleculous was developed by SMERC and Game Trust and is nominated for the Best Web Browser Game award.
Who are you and what was your role on Moleculous?
Congrats on making it into the IGF finals. Is this your first attempt at entering the competition?
What made you decide to enter Moleculous into the IGF?
How do you view this year's competition? Do you think the IGF is heading in the right direction?
How did the idea for Moleculous come about?
How much did the game evolve from its original inception? What drove this evolution?
Besides chemical compounds, what other educational value does Moleculous contain? Was this a goal of the game or a side-benefit of the design?
What's your most enjoyable part of the game and how did that feature come about?
During the development of Moleculous , what were some major issues that caused problems and how were they solved?
What tools/technology was used for the creation of Moleculous?
What's the one thing about the way you develop games that you think helps you do your job best?
How long has Game Trust been around? What's a brief history of the company?
What would you say are the advantages and disadvantages to game development on the east coast?
What advice would you give companies looking to make a start in the northeast?
What's next for Game Trust?
Interview conducted by Drew "Gaiiden" Sikora