Interview with Robinson Technologies
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year¹s Seumas McNally grand prize is $15,000.
I contacted the husband and wife team behind the IGF finalist Teenage Lawnmower for a chat on the game, and a little bit about life over in the Land of the Rising Sun for a PC game developer. Teenage Lawnmower is a game where you are hired by people to cut their lawns in order to earn money to pull you and your alcoholic (and possibly drug-addicted?) mom through the story and to one of the various alternate endings.
Who are you and what do you do?
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Where are you located?
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What's it like developing PC games over in the Land of the Consoles? :)
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Ever do any console gaming work?
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When did you first have the TLM concept?
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So the transition to 3D was also a step up for Akiko and the art?
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TLM was your major foray into 3D - what type of games were you making beforehand?
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So the 3D venture was a way to freshen things up? Or do you believe 2D PC games are finally on their way out for good, commercially speaking?
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What's the gameplay like in TLM?
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So it's action, adventure... and no doubt some strategy in how you have to cut the lawns?
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Cults eh? :) Also mutated killer moles, getting hit on by older women, alcoholism, drug addiction... did you have a target audience in mind or was that just decided after the game was completed?
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What language and API reside behind the 3D engine used in TLM?
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Haha. Where does the scripting language fit in?
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Have you made any earlier attempts at the IGF or was this the first?
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You let slip earlier the mention of an RPG project - care to elaborate? :)
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A future IGF contestant possibly? :)
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Sounds great. Thanks for taking the time to do the interview. See you at the GDC.
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Interview conducted by Drew "Gaiiden" Sikora.
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