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Four Elements II Contest

View contest results!

Judging in progress...

View submitted entries! (Updated 7/7/01)

Vital Information
  • Theme: the Four Elements: Earth, Fire, Wind, Water
  • Description: Create an interactive scene (2D or 3D) demonstrating the Four Elements (e.g. game, interactive demo, etc). All of the elements must be visible at some point in your entry (including wind).
  • Basis for Judging: creativity, "eye candy", fluidity, innovation, originality, overall presentation
  • Recommended Level: Anyone
  • Contest Start Date: 12:01 AM, EST - May 7, 2001
  • Contest Due Date: 11:59 PM, EST - July 7, 2001

  • Contest Rules
  • Entries must be interactive, meaning the user is involved with the generated world. Examples include moving around, picking objects, making explosions, etc.
  • Entries MAY NOT make use of 3rd party graphics engines - you must write your own code using an immediate mode API. Entries created using scene graph API's are invalid. Valid API's include, but not limited to, Direct3D Immediate Mode, OpenGL, and Fastgraph. An example of an invalid API is Direct3D Retained Mode. If there is an API you want to use and are not sure if it would be considered valid, please email kevin@gamedev.net.
  • Entries missing ANY of the four elements will be immediately disqualified.
  • A minimum of three (3) entries must be received by the contest officials, or the contest will be deemed invalid and no prizes will be awarded. Should this occur, contest officials will determine the necessary steps for prize dispersal.
  • Judging
  • The judging process has been determined and will be outlined at the contest deadline.
  • Other Rules
  • Only one entry allowed per person.
  • Entries must be submitted by individuals. No team entries will be allowed. However, if you have a friend that would like to help out, that's fine. Just keep in mind that whoever's name is on the entry will receive the prize (if you win).
  • GameDev.net reserves the right to choose the number of winning entries.
  • The entry must be able to run on the Microsoft Windows platform (or else it can't be judged).
  • The contest is open to everyone that abides by these rules, except for the contest administrator (Kevin Hawkins).
  • GameDev.net reserves the right to cancel the contest at any time without prior notification.
  • GameDev.net may modify the contest rules at any time without prior notification.

  • The Prizes
    At this time, the prize is the satisfaction of knowing that you have the respect of your peers. The option to have prizes for this contest will be determined by the GameDev.net staff.

    Failure to follow these submission guidlines will result in immediate disqualification.
  • Anonymous FTP to ftp.gamedev.net.
  • Go to the incoming directory.
  • Upload your file. Note that you will not be able to see any files located in the incoming directory. This is explained in the upload.txt file, which you can download and read from the FTP.
  • Email us with your name and entry filename using "contest entry" as the subject.
  • If you need to resubmit your entry before the due date, you may do so by following the above guidelines and notifying us of a resubmission.
  • Legalities
  • Authors retain all rights and ownership to their entries.
  • If source code is submitted with the contest as per the requirements, then it is up to the entrant to include any terms of use licenses with his/her source code.

    If you have any other questions regarding the rules, please notify kevin@gamedev.net.