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The Four Elements Contest

Brought to you by Zenimax!

View contest results!

View submitted entries! (Updated 6/30)

Vital Information

  • Theme: the Four Elements: Earth, Fire, Wind, Water
  • Description: Create an interactive 3D scene demonstrating the Four Elements. Several people have asked, and it may in fact be a game if you so wish. The minimal entry must be an interactive demonstration. All of the elements must be visible at some point in your entry (including wind). Also, the judge's systems will be anywhere from 233-800 mhz. We suggest aiming for 400 mhz.
  • Basis for Judging: creativity, "Eye candy", fluidity, overall innovation and originality, overall presentation
  • Recommended Level: Intermediate to Advanced
  • Contest Start Date: 12:01 AM, EST - May 14, 2000
  • Due Date: 11:59 PM, EST - June 30, 2000

  • Contest Rules

  • Entries must be interactive, meaning the user becomes involved with the generated 3D world. Examples include moving around, picking objects, etc.
  • Entries MAY NOT make use of 3rd party graphics engines - you must write your own code using an immediate mode API. Entries created using scene graph API's are invalid. Valid API's include Direct3D Immediate Mode, OpenGL, and Fastgraph. An example of an invalid API is Direct3D Retained Mode. If there is an API you want to use and are not sure if it would be considered valid, please email kevin@gamedev.net.
  • Entries missing ANY of the four elements will be immediately disqualified.
  • A minimum of three (3) entries must be received by the contest officials, or the contest will be deemed invalid and no prizes will be awarded. Should this occur, judge officials will determine the necessary steps for prize dispersal.
  • Other Rules
  • Only one entry allowed per person.
  • Entries must be submitted by individuals. No team entries will be allowed. However, if you have a friend that would like to help out, that's fine. Just keep in mind that whoever's name is on the entry will receive the prize (if you win).
  • GameDev.net reserves the right to choose the number of winning entries.
  • The entry must be able to run on the Microsoft Windows platform (or else it can't be judged)..
  • GameDev.net reserves the right to cancel the contest at any time without prior notification.
  • GameDev.net may modify the contest rules at any time without prior notification.

  • The Prizes

    Grand Prize (1) - the Elsa Gladiac GTS GeForce 2 video card!!!

    Brought to you by Zenimax, parent company of Bethesda Softworks, the game development studio, and e-Nexus Studios, an internet entertainment company.

    2 Runner-Ups will each receive one GameDev.net T-Shirt. You can view the shirts right here.


    Failure to follow these submission guidlines will result in immediate disqualification.
  • Anonymous FTP to ftp.gamedev.net.
  • Go to the incoming directory.
  • Upload your file. Note that you will not be able to see any files located in the incoming directory. This is explained in the upload.txt file.
  • Email us with your name and entry filename using "contest entry" as the subject.
  • If you need to resubmit your entry before the due date, you may do so by following the above guidelines and notifying us of a resubmission.
  • Legalities

    Authors retain all rights and ownership to their entries. Should source code be requested by the contest authorities, the code and all files will remain within the confines of the authorities and will not be released to the general public.

    If you have any other questions regarding the rules, please notify kevin@gamedev.net.