|Physics Demo Contest|
Theme: Realistic physics Description: Create an graphics demo modeling one or more of the laws of physics in real-time. You have complete creative freedom regarding which laws of physics you want to model. Basis for Judging: creativity, "eye candy", fluidity, innovation, originality, overall presentation Recommended Level: Anyone Contest Start Date: 12:01 AM, EST - January 13, 2002 Contest Due Date: 11:59 PM, EST - March 3, 2002
Entries MAY NOT make use of 3rd party physics engines - all physics related code must be written by you. You may not simply model the physics in 3D Studio Max, Maya, or other modeling program and then play back the animation - all the physics work must be done by you! You must submit full source code with your entry. Unless you specifically state otherwise, your source code will be released publically. If you do not want us to release your source code for download along with the demo, be sure to state so clearly when you submit. In the documentation included with your entry, briefly describe which laws of physics you are modeling.
You may enter more than once, but entries will be judged individually. You may work individually or as a team, but we'll award prizes to no more than two people per entry, and no more than five prizes total. If your team consists of more than two people, and your entry wins, it'll be up to you to determine who gets the prizes. The entry must be able to run on the Microsoft Windows platform (or else it can't be judged). The contest is open to everyone that abides by these rules, except for the contest administrator (Dave Astle). GameDev.net reserves the right to cancel the contest at any time without prior notification. GameDev.net may modify the contest rules at any time without prior notification.
We will be awarding five (5) prizes to the top entries (due to the team rule above, there may be fewer than five winning entries). The prize will a copy of the book Physics for Game Developers. You'll also gain the respect of the GameDev.net community.
Failure to follow these submission guidlines will result in immediate disqualification.
Anonymous FTP to ftp.gamedev.net. Go to the incoming directory. Upload your file. Note that you will not be able to see any files located in the incoming directory. This is explained in the upload.txt file, which you can download and read from the FTP. Email us with your name and entry filename using "contest entry" as the subject. If you need to resubmit your entry before the due date, you may do so by following the above guidelines and notifying us of a resubmission.
If you have any other questions regarding the rules, please notify email@example.com.