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Get to know Toes...  
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Homepage URL http://www.thomasandamy.com 
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Member Since 12/19/2000 3:28:18 PM
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Some recent topics started on our forums
3D Scan w/ Off the shelf components These are pictures from a 3d scanner that i've been developing which uses an off the shelf digital camera and projector. The goal is to be able create useable game assets from real object objects. There's a few more samples and pictures from a sm... 
Posted September 7, 2006 1:15:54 AM
3D Scanning w/ off the shelf components Hi all, I've been working on a 3d scanner that uses off the shelf digital scanner and projector, and finally got around to making a small page to show it off. 3D Scanning I've seen a number of DIY projects that lasers, but I think... 
Posted September 2, 2006 5:20:13 PM
Puzzle game prototype A work a progress puzzle game. (using place holder art) Planning for bigger and better, but wouldn't mind getting some early feedback. Hows it feel to you? Do you like the idea? http://www.thomasandamy.com/projects/Puzzle/ Toes 
Posted May 17, 2005 7:01:12 PM
[ANN] CPB - Quickly access C variables and functions from LUA CPB is a simple, fast, and powerful binding library for LUA. Its goal is to allow seamless access to your C variables and functions from LUA with minimal effort. CPB is integrated in to your program with exactly 1 line of C code. luaopen... 
Posted January 17, 2005 8:54:16 PM
Announce - GLO1.02 GLO - Game GUI Library updated to version 1.02 GLO is a platform independent graphical user interface library developed specifically for games. It provides a GUI engine that enables game developers to quickly put together functional user interfa... 
Posted January 17, 2005 8:59:36 PM
GUI Library I finally got around to posting up a link to a GUI library that i've been working on. Feedback is apprecaited especially if it would be useful for you. http://www.fscnation.com/users/glo/  
Posted June 29, 2004 4:36:26 AM
Texture Artists and Modelers Wanted We’re working on a team-based multiplayer RTS. We’re looking for a talented texture artist and 3d modeler who is able to contribute at least 10 hours a week. This is a serious project to enter in to next years IGF, with some very high p... 
Posted December 19, 2000 3:28:29 PM
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Some recent replies made on our forums
3D Scan w/ Off the shelf components This takes about 2 hours per object - 15 minutes to capture , 45 minutes to generate the mesh, another hour to clean up the mesh, merge the textures, and UV map the object. This technique was based on a much of the existing papers on 3d... 
Posted September 28, 2006 5:01:14 PM
3D Scan w/ Off the shelf components http://www.thomasandamy.com/projects/Scan/example2.htm I updated the site, and pretty much doubled the number of screenshots showing the scanning process. The more interesting part is on how to take the data and create a usable model out of i... 
Posted September 24, 2006 6:46:10 PM
3D Scan w/ Off the shelf components It captures textures, and UV's them. Both pictures shown above are textured meshes.  
Posted September 8, 2006 1:14:59 PM
3D Scan w/ Off the shelf components The parts are direct cheap, compared to a commercial system which is anywhere from 3K to 90k. The quality you get is comparable to a 10-30k off the self system. you just need - A digital camera.. I used an 6MP SLR camera which costs a bit m... 
Posted September 7, 2006 5:45:24 PM
3D Scan w/ Off the shelf components For slightly specular objects, you just use less light to measure it so the specularity isn't does over power it. For reflective and transparent objects , it's a bit more work. Since you're using light to measure the oject, anything that changes it d... 
Posted September 7, 2006 5:40:45 PM
Lua - game data Im not sure why you would need to transfer any data to LUA every frame. Just keep the pointers to your objects you want to reference in LUA and access them whenever you need it. That should work for all data types. From the lua script point of view... 
Posted May 17, 2005 2:29:54 PM
C++ function binding That's exactly how CPB that does function bindings for LUA. It doesn't use dbghelp though, it uses the more up to date DIA SDK, which was released shortly after Scott wrote that paper. Thomas http://www.thomasandamy.com/projects/CPB 
Posted March 29, 2005 8:41:31 PM
Tolua's .new constructor? Stick with toLua's version. Otherwise how would you new objects that were namespaced within in class. ie. MyMathClass.Vector.new() Things in lua can either be user data or be functions, but not both. Thomas 
Posted March 29, 2005 3:48:09 AM
Lua: Modify Lua Variable Personally I would recommend using CPB instead (http://ww.thomasandamy.com/projects/CPB/ ) since it supports that functionality directly. but then I’m biased. If you want to do it directly assign a value a number in Lua and then update the backen... 
Posted March 21, 2005 2:03:22 PM
Need some good Lua glue I just released a new version of version of CPB [0.05] which should do what you're looking to do. Quote:CPB bridges C++ and LUA, allowing the two languages to seamlessly communicate with each other. http://www.thomasandamy.com/projects/CPB/ Tho... 
Posted March 17, 2005 9:25:36 PM
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