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Get to know _Sergey_...  
Full Name Sergey Kosarevsky
Nickname _Sergey_ 
State/Province, Country    Russian Federation
GD Gathering City Saint Petersburg, , Russian Federation
Contact Info
Homepage URL http://www.linderdaum.com 
ICQ ID 1016981 
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Rating 1015  (Rate this user)
Number Of Posts
In our forums
27  
Member Since 5/4/2004 10:12:33 AM
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Some recent topics started on our forums
Linderdaum Engine added a mesh skinning demo Linderdaum Engine added a mesh skinning demoPosted by: Sergey Kosarevsky at February 24, 2008 2:21:27 PMLinderdaum Engine added a mesh skinning demo and released a 0.5.86 patch with greatly improved build process and bug fixes. 
Posted February 24, 2008 2:21:27 PM
Terrain normals interpolation. Is this code correct? I'm trying to do a bilinear normals interpolation on a heightmap and wrote this sort of code: vec3 HeightMap::GetNormal( float X, float Y ) const { int I; int J; float FracI; float FracJ; WorldToData( X, Y, I, J, Frac... 
Posted March 7, 2007 11:28:41 AM
3rd-person air shooter This is an early screenshot of an in-development 3rd-person air shooter game under development by Sergey Kosarevsky and Viktor Latypov, powered by Linderdaum Engine. The demo features fully HDR lighting, PCF shadow maps, heavy multitextured terrain.... 
Posted January 31, 2007 1:29:45 AM
Linderdaum Engine SDK 0.5.70 is released Linderdaum Engine SDK 0.5.70 is releasedPosted by: Sergey Kosarevsky at December 28, 2006 5:10:01 PMThe Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be not only the class library... 
Posted December 28, 2006 5:10:01 PM
LinderScript virtual machine: feedback wanted For some time i've been working on a virtual machine integrated into my engine (http://www.linderdaum.com) capable of such features as: 0) UnrealScript-looking object model 1) inherit script classes from native C++ classes 2) allow mixed cl... 
Posted September 8, 2006 5:25:20 AM
Linderdaum Engine reflections rendering problems. Help is needed. I've got a strange rendering problem with my reflections. I render the world into an offscreen framebuffer and then apply a texture to an object. But it seems to be oriented somehow wrong. I guess it could be a problem with a correct modelview mat... 
Posted September 28, 2006 6:55:19 AM
Free JPEG library for Win64 platform. What kind of JPEG library do you use in your x64 applications for Windows? One limitation - it should be free. 
Posted September 28, 2006 8:07:21 AM
Playing AVI files from memory Hello. I've found a couple of articles how to play an AVI file. But they all explain only how to do it from file on disk and i need to play an AVI file that is already loaded into memory or is memory mapped (there's a virtual filesystem... 
Posted September 8, 2006 4:47:59 AM
Linderdaum Engine added new tutorials Linderdaum Engine added new tutorialsPosted by: Sergey Kosarevsky at September 6, 2006 4:17:00 PM 
Posted September 6, 2006 4:17:00 PM
Linderdaum Engine added new tutorials Linderdaum Engine added new tutorialsPosted by: Sergey Kosarevsky at September 6, 2006 4:15:07 PM 
Posted September 6, 2006 4:15:07 PM
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Some recent replies made on our forums
Scenegraph picking : From display buffer or scenegraph ? I just render all the objects from my scenegraph into an offscreen render target with unique colors. Then i read back a pixel and convert it (by the color) to a hit scenegraph node. (source code is available from my engine: www.linderdaum.com) 
Posted April 5, 2007 10:29:50 AM
Terrain normals interpolation. Is this code correct? Quote:Original post by cyber_wiz_2007 what is the difference between a bilinear filtered normal map and a bilinear filtered height map that has had normals recalculated? In my case normals are used not for rendering, but for the physics simulat... 
Posted March 10, 2007 2:16:34 AM
Terrain normals interpolation. Is this code correct? Again, that example works with integer grid and doesn't do any interpolation for floating point coordinates. :( 
Posted March 9, 2007 9:57:07 AM
Terrain normals interpolation. Is this code correct? But normals generated this way will not rotate continuously to follow the landscape, will they? 
Posted March 9, 2007 4:56:59 AM
Russian Budget Creative! 
Posted March 7, 2007 10:17:23 AM
Free JPEG library for Win64 platform. Quote:Original post by Kwizatz Are there any issues compiling libjpeg on a x64 platform? Hm. Not tried it yet. I will check it out. Before i used Intel JPEG Library. 
Posted September 28, 2006 12:27:39 PM
Free JPEG library for Win64 platform. How is it possible to do this in Windows without third party libraries? 
Posted September 28, 2006 12:25:42 PM
LinderScript virtual machine: feedback wanted So, thank you for recomendations about the question structure. I've updated the original post, so it could be a little bit more informative. And here're the answers to your questions: - what is it? Very simply: it is an object oriented scripting... 
Posted September 26, 2006 3:03:02 AM
LinderScript virtual machine: feedback wanted And what kind of information do you think would be the most interesting and useful? 
Posted September 25, 2006 12:51:04 PM
LinderScript virtual machine: feedback wanted [quote]Original post by Anonymous Poster Quote:Original post by 0xCHAOS VERY few people are likely to spend any significant amount of time Does this mean, that most people will more likely use any ready out-of-the-box solution instead of trying to... 
Posted September 25, 2006 8:58:45 AM
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