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Get to know muratmat...  
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Nickname muratmat 
State/Province, Country Emilia-Romagna   Italy
GD Gathering City Rimini, Emilia-Romagna, Italy
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Homepage URL www.amanith.org 
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Rating 1043  (Rate this user)
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In our forums
23  
Member Since 7/1/2005 4:06:02 AM
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Some recent topics started on our forums
Mazatech's AmanithVG reaches new milestone. Mazatech's AmanithVG reaches new milestone.Posted by: Mazatech S.r.l. at March 4, 2009 8:34:24 AMMazatech introduces a new vector graphic engine with pure software rendering (AmanithVG SRE) to complete its OpenGL ES 1.x+ CM engine (now AmanithVG GLE)... 
Posted March 4, 2009 8:34:24 AM
Amanith 0.2 Here's a shot from the new Amanith OpenVG/SVG style 2D drawboard, totally built on top of OpenGL, going from OpenGL 1.1 to OpenGL 2.0, using extensions where available and fragment programs too. Main features are: - The entire drawboard... 
Posted December 15, 2005 5:55:01 PM
Frets Of Fire Unreal Voodoo, a group of talented finnish people dedicated in bringing you the finest in multimedia presentations, has released their brand new amazing opensource game, made with Amanith Framework: Frets On Fire! Frets on Fire is a game of... 
Posted August 2, 2006 12:12:45 PM
AmanithVG v1.0 engine released. AmanithVG v1.0 engine released.Posted by: Mazatech Srl at March 13, 2007 10:45:31 AMAmanithVG engine is a cross-platform OpenVG 1.0 implementation for accelerated vector graphics. AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, us... 
Posted March 13, 2007 4:45:31 AM
AmanithVG second technology preview screenshot. This is a screenshot taken from the second AmanithVG technology preview. AmanithVG is a commercial crossplatform implementation of OpenVG 1.0. Differently from any other OpenVG implementation, AmanithVG is entirely built on top of OpenGL (from... 
Posted September 4, 2006 2:16:03 PM
AmanithVG second technology preview released. AmanithVG second technology preview released.Posted by: Mazatech Srl at September 4, 2006 1:23:20 PMMazatech has released the second technology preview of their AmanithVG engine. AmanithVG is a commercial crossplatform implementation of OpenVG 1.0. ... 
Posted September 4, 2006 8:23:20 AM
PyAmanith, Amanith meets Python. PyAmanith, Amanith meets Python.Posted by: Matteo. at August 8, 2006 6:02:09 AMThanks to Sami Kyostila, now Amanith has a Python binding: PyAmanith. Amanith is a cross-platform (Linux, Win32, MacOS X, FreeBSD and IRIX) open source C++ framework for... 
Posted August 8, 2006 6:02:09 AM
Amanith and AmanithVG (2D accelerated vector graphics) I'd like to inform that are two dedicated libraries to 2D accelerated vector graphics. The first is Amanith, it's opensource and crossplatform. Amanith gives to developers a complete and reliable set of classes to work with geometric elements (li... 
Posted August 2, 2006 6:15:39 AM
AmanithVG engine. The images show the AmanithVG engine in action. AmanithVG is an implementation of OpenVG, the new application programming interface (API) for hardware accelerated 2D vector and raster graphics, created by the Khronos group. Differently from any othe... 
Posted July 10, 2006 10:39:39 AM
AmanithVG first tech preview released. AmanithVG first tech preview released.Posted by: Mazatech Srl at July 10, 2006 4:29:41 AM AmanithVG is an implementation of OpenVG, the new application programming interface (API) for hardware accelerated 2D vector and raster graphics, created by... 
Posted July 10, 2006 4:29:41 AM
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Some recent replies made on our forums
AmanithVG second technology preview released. If you like this stuff, please Digg it at: Digg.com 
Posted September 5, 2006 5:32:14 AM
does SDL rely on OPENGL For 2D vector graphics you could use an industrial standard like OpenVG (www.khronos.org for details). Check out Amanithvg ( http://www.amanithvg.com ) for an accelerated implementation based on OpenGL and OpenGL|ES.  
Posted August 25, 2006 4:13:03 PM
AmanithVG engine. Quote:Original post by apatriarca Grande lavoro!!! It's possible to mix 2D drawings with 3d object? Thanks apatriarca! Of course you can mix them, it's just a matter of to bind FBO and a texture; or, if you are a patient guy, just wait for an EG... 
Posted July 16, 2006 2:43:49 PM
AmanithVG engine. Quote:Original post by Sphet Are your performance measurements based on rasterizing a single vector-based scene, or an animated one? I imagine there would be considerable savings for caching some of the generated data. Does your product de... 
Posted July 12, 2006 6:43:21 AM
AmanithVG engine. Quote:Original post by Ravyne Excellent work! A few questions: What kind of framerate are you experiencing and on what test hardware? Would it be fast enough to apply for real-time use? Are there any plans to have other rendering back-end... 
Posted July 11, 2006 8:16:52 AM
AmanithVG engine. We are the guys from Amanith team. After 1 year development of Amanith, we have built this first technology preview in 4 months, thanks to our matured experience in vector graphics field :) Nice to see your appreciation for our work! 
Posted July 10, 2006 11:26:56 AM
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