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Get to know Helius...  
Full Name Nacho Sanchez
Nickname Helius 
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Homepage URL http://www.geardome.com 
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Job Title Engineer 
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Rating 1015  (Rate this user)
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In our forums
72  
Member Since 3/7/2000 1:08:23 PM
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Some recent topics started on our forums
[MDX 2.0] Error compiling HLSL shaders Hi, I'm trying to port my engine to the new MDX 2.0 and all my shaders compile without errors with MDX 1.1 but I can't figure out how to compile the shaders with the new Shader.FromFile() function in MDX 2.0 This new function does not accept t... 
Posted December 27, 2005 10:38:11 AM
Hydrium (for the ArtFutura videogames contest) Hydrium is the project that Geardome (http://www.geardome.com) is presenting this year to the Spanish ArtFutura 2005 festival (http://www.artfutura.org). It features psicodelic graphics, visuals and audio effects that remember the essence of this... 
Posted September 16, 2005 9:03:56 AM
Spanish Nintendo DS Tutorials Spanish Nintendo DS TutorialsPosted by: Helius at August 18, 2005 9:28:22 AMGeardome.com (http://www.geardome.com) is translating to Spanish the great Chris Double tutorials about Nintendo DS programming for the Spanish Scene. Tutorial one an... 
Posted August 18, 2005 9:28:22 AM
Free puzzle game with full source code Free puzzle game with full source codePosted by: Helius at February 14, 2005 2:07:53 PMThe Spanish website Geardome (http://www.geardome.com) has released Puzzle Star, a classic free game with full source code in C. 
Posted February 14, 2005 2:07:53 PM
New tutorials at Geardome.com New tutorials at Geardome.comPosted by: Nacho Snchez at November 19, 2004 8:50:57 AMThe Spanish website Geardome (http://www.geardome.com) has released all DirectX 9 tutorials that were previously found at Planet Iso. In this new website you can find... 
Posted November 19, 2004 8:50:57 AM
DirectX SDK doesn't integrate help docs in Visual Studio Hi, I have just installed the latest update of the DirectX SDK and all seems to work fine except the Help. The docs doesn't appear in the integrated help of the Visual Studio. I have run the DXDC2003.msi file but this doesn't solve the problem,... 
Posted July 29, 2004 6:03:27 PM
House of the Death 2 graphics format Anyone knows in wich format are encoded the graphics of House of the Death 2 for PC?? We are trying to translate it and it seems to use a compressed format. Help please. 
Posted February 12, 2004 10:13:37 AM
Shareware and Freeware Games Hi all!! I proudly present my new company web page: Hydride Software http://www.planetiso.com/games where you will find shareware and freeware games Have fun! 
Posted June 29, 2003 5:28:09 AM
Steps to sell a shareware game Hi all I have just finished a shareware game project, and I have put it on Share It. I send it to about 40 shareware listing websites. Now my visits has increased but I think I’ve missing something... Are there any other formula to sel... 
Posted May 17, 2003 2:08:46 PM
Dynamic lighting a scene with shaders Hi, I’m learning pixel shader theory but I have some questions. Say you have a Q3 level with some point lights at some coord. How can I light the scene using pixel shaders if the number of hardware lights are limited?? And what about i... 
Posted May 9, 2003 3:38:24 AM
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Some recent replies made on our forums
Shader 3.0 experiments Awesome!! Quote:Original post by Nitrogen How did you get the scene information into the pixel shader? As he said: "The geometry is stored in a fp16 texture..." 
Posted September 26, 2006 3:52:01 PM
Mojoworld/Volumetrics - clouds AWESOME!! [tears] 
Posted June 3, 2006 4:36:43 PM
[MDX 2.0] Error compiling HLSL shaders The new "Shader.FromFile()" function in MDX 2.0 does not accept the shader version as a parameter and I think it must be inside the shader. [depressed] Shader.FromFile Method: public static GraphicsBuffer FromFile( string sourceFile, Ma... 
Posted December 27, 2005 4:18:21 PM
[MDX 2.0] Error compiling HLSL shaders If I remove that statement the compiler says: "error X2001: Shader version expected", so maybe is working this way but it requires something else?? [looksaround] If I put "vs.2.0" instead of "vs_2_0" goes the same way and "error X2000: syntax erro... 
Posted December 27, 2005 2:18:54 PM
December 2005 DirectX SDK now available Please, anyone know?? I have the same problem... Quote:Original post by peter_b Anyone who have managed to get the documentation of this sdk to integrate into visual studio 2005? It seems it dosn't. Iv tried to reinstall it but no luck. Some of... 
Posted December 14, 2005 5:44:54 PM
Hydrium (for the ArtFutura videogames contest) You are right. I should check it but i don't because the game is targeted for the ArtFutura contest where the target pc is using the version of DX the game needs ;) You should try installing DirectX 9.0c because that's the version I am using for b... 
Posted September 18, 2005 4:38:55 PM
Hydrium (for the ArtFutura videogames contest) This kind of error happens when the device does not support DirectX 9, but with a FX5200 I have no idea what the problem could be. Try installing the latest DirectX distribution. 
Posted September 18, 2005 12:41:29 PM
Retro Game Developers and Hackers Delight with Release of New Book "Design Your Own V I think this is a great book, I'm going to buy it but I'll wait for the printed version, just because it's easier to read ;) 
Posted February 22, 2005 1:38:24 PM
Free puzzle game with full source code It's located at the game page www.geardome.com/en/pstar.php where it says: SOURCE CODE If you can't find it try here: http://www.geardome.com/en/download.php?file=puzzlestar_source.zip ;) 
Posted February 22, 2005 1:34:12 PM
Real Software criticizes Microsoft's IsNot patent application Quote:Original post by PornAgainChristian Thank goodness we heard from another happy European! That makes, what, two of you? How's the weather today? Let me guess: foggy. :-P We are more than two, we don't have software patents and in some areas... 
Posted February 22, 2005 12:56:42 PM
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