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Get to know Marius...  
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243  
Member Since 10/3/2001 3:19:00 PM
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Some recent topics started on our forums
Active X I wrapped around MOGE engine an active X X-gbt and works just fine. I spent couple o hours dropping the processor time from 98% to less 2% inside IE. On Mozilla browser having 'activeX for mozilla' I did not have the timing problem. Next...... 
Posted December 11, 2006 11:49:47 AM
Open GL based Active X There are not too many Open-GL based active X controls that renders realtime a scene on a browser. I decided to wrap around MOGE Engine code an active X. I spent couple of hours dropping the processor usage inside IE from 98% to less tha... 
Posted December 11, 2006 11:33:59 AM
C++ Help Site Help Community, Help Yourself. c++ 
Posted December 6, 2006 11:31:45 AM
Melax BSP Shifting planes Did anyone successfully implemented Melax collision http://www.melax.com/bsp/ that works in an environment as shown ? I have implemented and in this scenario the sphere is stuck couse ends up on back Of C' (C shiftet on front) and &... 
Posted October 4, 2006 5:40:32 PM
Melax BSP collision !!?? Problem solved. [Edited by - Marius on October 3, 2006 4:28:00 PM] 
Posted October 2, 2006 11:09:36 PM
BSP collision 'Melax' Moved to theory... [Edited by - Marius on October 2, 2006 10:08:26 PM] 
Posted October 2, 2006 3:09:00 PM
Getic / Moge 2.03 is out I dont know where else to ad. it. Getic 3D and MOGE Engine has been updated to version 2.03 respective glimpse-2 
Posted October 1, 2006 11:52:32 PM
ODE in BSP environment I took 2 aproaches. First was building an ODE collision 'world, space' from BSP data For small BSPs up to 5000 triangles worked fine. Second I build a collision 'world, space' world for each BSP leaf This works when the leafs in the BSP are small... 
Posted September 18, 2006 3:46:53 PM
Leafy BSP collision I am implementing collision for Getic BSP and because Getic is Leafy BSP I inspired myself from: Quake bsp collision, Genessis bsp (they even have the same comments and functons ), Arnold engine, Apocalix, Duke, and so on... all having... 
Posted August 25, 2006 4:58:34 PM
Moge 3D was updated today. Moge 3D Engine 2th glimpse. MOGE 
Posted August 11, 2006 4:58:05 PM
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Some recent replies made on our forums
Beveling a BSP For dynamic plane shifting Beveling!!!. About thet elypse I have the same feeling. Is much more heavy than plane shifting. I also find a nice algorithm on the genesis source code As a dirty and fast solution using polygons... (I am still thinking about using plan... 
Posted January 22, 2007 12:22:06 PM
Beveling a BSP For dynamic plane shifting I implementd the collision after a while and I think I did it correct... base on the Stan's fuzzy-document. I used a map with no sharp edges. >=90 I build a simple map on where the midwalls are sitting on the same plane (C & G). ... 
Posted January 19, 2007 4:26:42 PM
Multicast NO multicats is not possible over internet.  
Posted December 12, 2006 5:13:43 PM
For help. Read some before coding. LPTSTR * is TCHAR** class YourDamnFrame { ... char Name[256]; // delete this BSTR Name; // add this; TCHAR* Name; or this; };  
Posted December 12, 2006 5:03:23 PM
How do you handle mapping keys to names Key mapping: struct UIInputMap { int keyAction; // move up side down fire int dikKey; // key code SCAN code or DInput code TCHAR name[16]; }; Maped keys UIInputMap mykeys[] = { {1,VK_... 
Posted December 12, 2006 4:50:20 PM
Another problem with the goddamn pointers Are you sure that your pointers are screwed after GetMessage() because make no sense. I would suspect they go away after DispatchMessage(&msg); because from DispatchMessage(&msg); you get your WindowProcedure called. It seems while you pr... 
Posted December 12, 2006 4:28:33 PM
Needed: A level editor with the following capabilities. Do you know one? Getic 3D  
Posted December 8, 2006 3:36:31 PM
Web Bots http://directory.fsf.org/network/tools/larbin.html  
Posted November 2, 2006 2:36:41 PM
Level design and building Hi, I am using Getic 3D. I made Getic 3D and I recomand it for a new engine. 
Posted September 19, 2006 5:29:35 PM
Game Dev Team 'no one person can create a decent game, games take large teams of people' I think he is right... Can anyone point me to see playable game made by someone. When I say playable I mean a game having: Sound Configurable user controls Dece... 
Posted September 18, 2006 12:20:33 PM
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