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Get to know Mak...  
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Homepage URL http://www.maksw.com 
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Member Since 8/11/2000 3:09:20 PM
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Some recent topics started on our forums
iPhone Release : Slam! I've finally managed to knock out my first iPhone / iPod Touch game - with the awesome pixel talents of Pixeldad... It's a simple "match-em-up" - initially set across 50 levels - that stretches your memory, reflexes, and pattern recognition to th... 
Posted March 21, 2010 11:04:07 PM
Freelance jobs through "the Hub" Hi all, I've decided to try my hand at something I've long thought would be useful in the games industry - some kind of "game dev centric" job networking site - along the lines of www.freelancer.org, but just for games. I've got a survey I'd l... 
Posted May 19, 2008 1:37:33 PM
Gemstars Finally, years of spare time coding have resulted in something I'd happily show the WWW! So I thought I'd post an IOTD here, to show everyone the results of my time spent browsing gamedev.net and NeHe's site... I've been working on my own eng... 
Posted March 16, 2008 7:56:45 PM
Plugins - how to approach coding them? I’ve knocked up my own model editor - and to round it off I’d like to add importers using plugins so I can just pop em off as and when. Can anyone point me somewhere that would help? I’ve never used/coded plugins before, and I&rs... 
Posted August 16, 2002 11:52:59 AM
Normals & Lighting... A Newbie to OpenGL writes... Having spent a few days and 6-8 hours going through the tutorials, I am now loading my own text-file defined models and textures into my little engine and I am well chuffed. However - I am now calculating my own Nor... 
Posted August 11, 2000 3:09:37 PM
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Some recent replies made on our forums
iPhone Release : Slam! Lawks! I thought this one was long dead :) Thanks for the positive feedback - I still like this game myself. A video can be found on youtube ; http://www.youtube.com/watch?v=WTxhWtgn3JI&feature=player_embedded I'm still chiselling awa... 
Posted September 5, 2010 9:30:24 AM
Gemstars Cheers ChugginWindex :) Somehow in my huge posting, I neglected the language! You guess correctly - C++ It is indeed ideally suited to XBLA, and PDA's / Mobiles etc. My hopes are that if it proves worthwhile, I'll dig into XNA and begin porting... 
Posted March 18, 2008 4:57:35 AM
Infinity's planetary engine Usually, I don't bother commenting on others work - usually because others have done a good enough job already. This is an exception, for an exceptional piece of work. I've been following Ysaneya's Infinity for some time and always been amaze... 
Posted December 21, 2005 2:08:36 PM
Finishing my engine (problems with motivation) As a Software Engineer with OCECD (Obsessive Compulsive Engine Coding Disorder) I can say with (a little) authority, that everyone so far has offered sage words of advice - heed them well! When I look back at my own engine, I could almost cry at t... 
Posted March 28, 2005 12:20:49 PM
Hey all you would-be article writers Apologies if this has already been mentioned - time is short at the mo so I haven’t read the entire thread :D What about an Article & Resource path for tools programming? (I mentioned this in my recent thread asking about plugins...) I kn... 
Posted August 18, 2002 9:43:23 AM
Sharing data between classes Or - just make your resource manager class a singleton - ie CTextureManager. Your new class asks it to /make sure/ the resources it needs are loaded. CTextureManager then checks its own lists/array (whatever) for the resource, if it isn’... 
Posted August 18, 2002 9:36:51 AM
Access SQL Problem... Use CONVERT instead of CAST This may be no help - I know this is how to do it in Microsoft SQL - but as for Access... afraid I don’t have it installed (cos it is just above "Mostly Useless" for databases... )  
Posted August 18, 2002 9:29:42 AM
Plugins - how to approach coding them? Okay chaps - thanks for the pointer Also managed to skulk around the web and found this link http://www.codeproject.com/dll/ which may prove useful for others who tread this path...  
Posted August 16, 2002 6:06:25 PM
Normals & Lighting... Guys - thanks! GA - pasted the new bit of code in and it didn’t work! Think there is something fundamentally wrong with my function somewhere. Harry - Don’t despair - your effort won’t be wasted. I’ll restructure my co... 
Posted August 13, 2000 7:12:46 AM
Question About Moving A Vector in 3d Space Sigh - sad isn’t it? Mr. Anonymous 1 - take your dick envy and go away. Mr. Anonymous 2 - well said Sir/Madam! TipTup - don’t put up with this lamer from the past - go shoot him, or challenge him to a code fest! Mr. Anon#1 - hee... 
Posted August 11, 2000 3:20:12 PM
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