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Get to know razorjack...  
Full Name  
Nickname razorjack 
State/Province, Country Nordrhein-Westfalen   Germany
GD Gathering City Bonn, Nordrhein-Westfalen, Germany
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Homepage URL http://www.simerge.com/ 
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Rating 1028  (Rate this user)
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In our forums
119  
Member Since 7/25/2005 5:43:39 AM
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Some recent topics started on our forums
Spacesim needs developers Team name: [None yet] Project name: Simerge Brief description: Simerge is an Elite inspired game. It's a space simulator of mixed genres. Beside classical spaceflights the major features are 1st/3rd person perspective and seamless planetary... 
Posted September 1, 2010 3:02:10 PM
3D space project I've made my space game project Simerge opensource now. To describe it and it's main features briefly. Simerge is an Elite inspired game. Beside classical spaceflights the major features are 1st/3rd person perspektive and seamless planetary flights.... 
Posted July 19, 2010 9:38:40 AM
First person movement Hello community, I've got a question. Does anybody have an idea, how to calculate movement of a character in an ego shooter? I want to support the same typical movements as quake3 has. Thanks for any help. 
Posted December 27, 2009 8:41:20 AM
display lists with vbo Hello community, Is it possible to use VBO based draw calls inside a display list? I've heard that it is possible to use vertex arrays, e.g. with "glDrawElements" draw call. But I've never seen, that someone is using an VBO instead. Thanks for... 
Posted June 26, 2009 6:26:52 AM
Organize render process? How? Hello, I've got questions about methods which are used to organize scene rendering efficiently. My aim is to achieve an optimal performance for example by reducing the amount of render state switching, draw calls or other things. I've heard that t... 
Posted March 20, 2009 2:55:49 PM
Subdividing curves (solved) Hello, I've got a question about subdividing bezier curves. Splitting bezier curves can be performed easily with the principle of de casteljau algorithm. But how can I retrieve a sub curve over an arbitrary interval? Intuitively I though, tha... 
Posted August 8, 2008 12:49:12 PM
Creating a web presentation Hello community, Maybe I'm not in the right forum, but I couldn't find any other place for my question. If it's the case, so please apologize. I need a web presentation site for my game project. Are there any web templates or web builder software... 
Posted July 25, 2008 7:15:53 AM
Atmosphere scattering of Sean O'Neil Hello, I've got a question about the atmosphere scattering algorithm of Sean O'Neil taken from his website http://www.sponeil.net/ I have started the GPU based scatterer, but I get ugly looking artifacts. They are especially located near sun: ... 
Posted July 14, 2008 7:40:09 AM
About my spacesim project (screenshot) Hello, Some months ago I've started my spacesim project called Simerge. It will be a mixed genre game settled between "X3 Reunion" and "EOC: Independance war 2". It already has the huge world configuration as EOC does. But additionally the player... 
Posted May 6, 2008 3:35:56 AM
Fast rendering of meshes in OpenGL? Hello, Are there any tips and tricks to render a mesh object with high polygon count as fast as possible? To squeeze as much performance as possible ... How should I store vertices and how should I pass them to the render? ( I want to use a fo... 
Posted April 26, 2008 7:51:44 AM
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Some recent replies made on our forums
Spacesim needs developers [BUMP] A new position for concept artist is added. Gamedesign position is also open again. Programmer position is closed. 
Posted September 29, 2010 12:02:26 PM
Space shooter - looking for artist My Website? There is no link. 
Posted September 26, 2010 9:19:27 AM
Spacesim needs developers [BUMP] We have a new position open. Texture artists to make textures for outdoor and indoor scenes. 
Posted September 22, 2010 11:22:56 AM
Spacesim needs developers [Bump] Gamedesigning is currently filled. We need still one programmer. Also one quake3 map creator or halflife 1&2 map creator. 
Posted September 8, 2010 7:46:04 AM
Proposed change to mandatory template I don't know why should a "none" mark someone as "newbie". It's clearly formulated "Previous Work by Team:" and a clear answer follows. The description simply doesn't suit well to the header inside the template. 
Posted September 2, 2010 10:35:01 AM
Looking For Work - Programmer Sent you a PM. 
Posted September 1, 2010 3:47:31 AM
[C++] Help offered My PM, too. 
Posted August 29, 2010 4:27:18 PM
Programmer Help Offered PM sent, too. 
Posted August 29, 2010 4:23:51 PM
Programer, looking for a project PM sent. 
Posted August 29, 2010 4:22:18 PM
help offered Programmer looking for a project Email sent, too. 
Posted August 10, 2010 4:51:41 PM
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