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Get to know Encelo...  
Full Name Angelo Theodorou
Nickname Encelo 
State/Province, Country Campania   Italy
GD Gathering City Napoli, Campania, Italy
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Homepage URL http://encelo.netsons.org 
ICQ ID 55217393 
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Rating 1035  (Rate this user)
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In our forums
7  
Member Since 12/21/2001 7:54:41 PM
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Some recent topics started on our forums
Deferred shading + SSAO + iterative parallax + DoF I'm writing this to share with you my last OpenGL demo, it features a classic deferred shading pipeline but includes also SSAO (implemented following this great article on GameDev), iterative parallax mapping and a simple gaussian depth of field... 
Posted June 2, 2010 5:18:11 PM
Depth of Field with GLSL For my first post on this forum I would like to share with you my last experiments on the topic of Depth of Field. I've always been fascinated by this post-processing effect and, since some days, I'm studying a freely available paper from... 
Posted March 20, 2008 10:46:49 AM
Depth of Field The image is from my last demo, post-processing depth of field achieved with GLSL shaders, Frame Buffer Objects and Multiple Render Targets. I have implemented the first technique from the ATI paper titled Real-Time Depth of Field Simulation, read m... 
Posted March 26, 2008 1:40:51 PM
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Some recent replies made on our forums
Deferred shading + SSAO + iterative parallax + DoF Quote:Original post by quanganht Very nice work. But it looks life the FPS count is so low when you enable parallax mapping? It's very slow on my crappy 8600GT too... But actually SSAO is the technique which really affects the performance, tr... 
Posted June 4, 2010 8:17:39 AM
Deferred shading + SSAO + iterative parallax + DoF Quote:Original post by Akitsune I can't believe I've never seen that iterative parallax paper before - great find! I didn't know it until I found a reference on the Polycount Wiki just some days ago. ;-)  
Posted June 2, 2010 7:06:51 PM
Depth of Field with GLSL I have released the sources, they are online in my OpenGL demos page. I have also implemented the second example from the ShaderX2 paper. The relative posts on my blog are the following: I love depth of field Depth of field reloaded ... 
Posted April 15, 2008 1:02:04 PM
Depth of Field I have implemented the second example from the ShaderX2 paper too, read about it on my blog: Depth of field reloaded. Videos of it in action: GLSL_DoF2 GLSL_DoF2_HD 
Posted April 15, 2008 1:01:53 PM
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