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Get to know Duff...  
Full Name  
Nickname Duff 
State/Province, Country Lombardia   Italy
GD Gathering City Bergamo, Lombardia, Italy
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Homepage URL www.desdinova.altervista.org 
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Rating 1015  (Rate this user)
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In our forums
12  
Member Since 4/3/2002 7:35:17 AM
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Some recent topics started on our forums
Desdinova Engine Hi, this is my current accademic project: an outdoor ambient engine for space simulations and/or combats. The project is in progress and I'll work hard on it in summer. Stay tuned! Check it out! www.desdinova.altervista.org 
Posted June 11, 2006 2:09:09 PM
Gimbal Lock Hi guys, I'm an italian programmer and I must create a flight simulator. I've a big problem...the Gimbal Lock problem!!! How can I eliminate this problem with the quaternions?? I found some functions in DX to do this but I don't understand to resol... 
Posted August 27, 2004 2:52:57 AM
Point behind things Hi guys, how can i retrive if a point(x,y,z) is behind a thing?...but i cannot use line from point to my view position(too calculation). SeYa 
Posted September 20, 2003 8:04:41 AM
Italian Graphic Engine Site Take a look to this site: http://net.supereva.it/desdinova.freemail/ SeYa 
Posted September 7, 2003 10:27:26 AM
3D Point behind wall Hi...how can i retrive if a 3d point (x,y,z) is behind, for example, a wall? Thanks ya! 
Posted August 23, 2003 8:41:47 AM
Weapon for 3° person camera Sorry for my english but i’m italian. My problem is: how can I simulate a weapon under my view(i.e. quake, half life ecc)and move correctly this weapon every time I move my camera? Thank’s you! 
Posted July 30, 2003 1:52:47 PM
Mesh's textures How can i set a texture for a mesh created with, in example, D3DXCreatepolygon or ..createBox. I use SetTexture(0, mytextureData) but nothing...why? Must I set the material?Nooooo Please Help me! 
Posted May 18, 2003 10:43:41 AM
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Some recent replies made on our forums
sorting alpha ...use C++ qsort(...) function! 
Posted October 26, 2003 5:14:50 AM
how to control the amount of transparency at run-time? ...use the TEXTUREFACTOR .... 
Posted October 26, 2003 5:07:47 AM
Point behind things ...a point in my world with coorinates x,y,z...i must determinate if my lens flares or glows is behind a planet,spaceship and so on... 
Posted September 21, 2003 4:20:56 AM
3D Point behind wall ...but, if I’ve a model and not a wall...must I use this motod for all triangles in the model? Nooooooo Thx 
Posted August 24, 2003 7:27:06 AM
Mesh's textures how can i set texture coodinates for a mesh? 
Posted May 18, 2003 12:44:20 PM
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